Being a body, having a body: Looking down and looking out in architecture and neuroscience

This essay explores the relationship between point of view and spatial perception in the context of architecture, architectural design and cognitive neuroscience. An account is given of body coordination and movement when managed from a quasi-allocentric position which questions the often-stated view that architects can mentally ‘walk themselves’ through the buildings that they have designed. In order to explore this topic, we devised a series of Virtual Reality games which used a labyrinthine arrangement to observe the reactions of invited participants while they were using either a perspectival viewpoint or axonometric projection on their headsets. Their performance was also further analysed by holding debriefing discussions with participants after each exercise. Conclusions are then drawn from the study that make wider references to neural plasticity, modes of representation during the design process, and also pointing to the need for further research in this and associated areas of study.

Authors

Publication Details

Journal
ARENA Journal of Architectural Research
Published
2024-12-19
DOI
https://doi.org/10.55588/ajar.404
Citations
1
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
3.61
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article

Being a body, having a body: Looking down and looking out in architecture and neuroscience

Fiona Zisch, Stephen Gage
1 citations
ARENA Journal of Architectural Research
Architecture and Computational Design
3.61
article

Being a body, having a body: Looking down and looking out in architecture and neuroscience

Fiona Zisch, Stephen Gage
article en
1 citations

Abstract

This essay explores the relationship between point of view and spatial perception in the context of architecture, architectural design and cognitive neuroscience. An account is given of body coordination and movement when managed from a quasi-allocentric position which questions the often-stated view that architects can mentally ‘walk themselves’ through the buildings that they have designed. In order to explore this topic, we devised a series of Virtual Reality games which used a labyrinthine arrangement to observe the reactions of invited participants while they were using either a perspectival viewpoint or axonometric projection on their headsets. Their performance was also further analysed by holding debriefing discussions with participants after each exercise. Conclusions are then drawn from the study that make wider references to neural plasticity, modes of representation during the design process, and also pointing to the need for further research in this and associated areas of study.

ARENA Journal of Architectural ResearchVol. 9(1)
Sustainable cities and communities
Openalex Percentile: Top 5%
Architecture and Computational Design
3.61
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Being a body, having a body: Looking down and looking out in architecture and neuroscience — Fiona Zisch, Stephen Gage · ARENA Journal of Architectural Research (2024) | TGRS Research Map | TGRS