Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG

Cognitive function refers to the mental abilities involved in acquiring, manipulating, and applying information, including but not limited to attention, memory, reasoning, language, spatial and executive functions (Ni et al., 2022). These cognitive abilities can deteriorate with age or due to certain medical conditions, leading to symptoms like memory loss, slowed thinking, and concentration difficulties (Unbehaun et al., 2021). Cognitive impairment often serves as an early indicator of diseases like Alzheimer's and Parkinson's disease (PD) (Litvan et al., 2011).Therapeutic interventions like video games (VGs) and music therapy (MT) have demonstrated effectiveness in preventing or mitigating cognitive decline and enhancing cognitive function. VGs, known for their engaging and action-oriented nature, can foster improvements in cognitive skills through social and participatory elements (Wiley et al., 2021). In contrast, MT utilizes music to stimulate neuroplasticity, thereby enhancing cognitive function (Fang et al., 2017). The combination of MT and VGs provides a more robust therapeutic intervention than either approach alone, yielding a synergistic effect with substantial therapeutic potential (Martin-Moratinos et al., 2023). Music video games (MVGs) have also shown promise in preventing or mitigating cognitive decline and enhancing cognitive function.In recent years, cognitive interventions based on electroencephalography (EEG) have gained considerable attention in psychology and neuroscience. These interventions utilize EEG to monitor brain activity, assess the effects of cognitive training (Rajakumar and Mohan, 2024), and guide the optimization of therapeutic strategies (Taya et al., 2015). Traditional open-loop EEG systems primarily record and analyze brain activity but lack a time feedback mechanism (Jin et al., 2024). In contrast, closed-loop EEG can monitor brain states in real time (Zhang et al., 2023), allowing for timely adjustments to intervention strategies and providing a more personalized and practical cognitive training experience (Dangi et al., 2013). As a result, closed-loop EEG-based music video game therapy (MVGT) shows excellent clinical potential in cognitive interventions.This paper summarizes and analyzes cognitive intervention methods that combine MT and VGs, including the application of EEG in assessing intervention effectiveness. We explore EEG analysis techniques and present our perspective on the developmental trends of closed-loop EEG-based MVGT in cognitive interventions, aiming to offer valuable insights for future research.

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Publication Details

Journal
Frontiers in Aging Neuroscience
Published
2024-12-18
DOI
https://doi.org/10.3389/fnagi.2024.1498821
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
0.00

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article

Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG

Hao Yu, Wen Dong, Tiange Liu, Dingna Duan et al.
Frontiers in Aging Neuroscience
EEG and Brain-Computer Interfaces
article

Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG

Hao Yu, Wen Dong, Tiange Liu, Dingna Duan, Xianglong Wan, Ying Wang, Kexin Zhang, Xueguang Xie, Danyang Li
article en

Abstract

Cognitive function refers to the mental abilities involved in acquiring, manipulating, and applying information, including but not limited to attention, memory, reasoning, language, spatial and executive functions (Ni et al., 2022). These cognitive abilities can deteriorate with age or due to certain medical conditions, leading to symptoms like memory loss, slowed thinking, and concentration difficulties (Unbehaun et al., 2021). Cognitive impairment often serves as an early indicator of diseases like Alzheimer's and Parkinson's disease (PD) (Litvan et al., 2011).Therapeutic interventions like video games (VGs) and music therapy (MT) have demonstrated effectiveness in preventing or mitigating cognitive decline and enhancing cognitive function. VGs, known for their engaging and action-oriented nature, can foster improvements in cognitive skills through social and participatory elements (Wiley et al., 2021). In contrast, MT utilizes music to stimulate neuroplasticity, thereby enhancing cognitive function (Fang et al., 2017). The combination of MT and VGs provides a more robust therapeutic intervention than either approach alone, yielding a synergistic effect with substantial therapeutic potential (Martin-Moratinos et al., 2023). Music video games (MVGs) have also shown promise in preventing or mitigating cognitive decline and enhancing cognitive function.In recent years, cognitive interventions based on electroencephalography (EEG) have gained considerable attention in psychology and neuroscience. These interventions utilize EEG to monitor brain activity, assess the effects of cognitive training (Rajakumar and Mohan, 2024), and guide the optimization of therapeutic strategies (Taya et al., 2015). Traditional open-loop EEG systems primarily record and analyze brain activity but lack a time feedback mechanism (Jin et al., 2024). In contrast, closed-loop EEG can monitor brain states in real time (Zhang et al., 2023), allowing for timely adjustments to intervention strategies and providing a more personalized and practical cognitive training experience (Dangi et al., 2013). As a result, closed-loop EEG-based music video game therapy (MVGT) shows excellent clinical potential in cognitive interventions.This paper summarizes and analyzes cognitive intervention methods that combine MT and VGs, including the application of EEG in assessing intervention effectiveness. We explore EEG analysis techniques and present our perspective on the developmental trends of closed-loop EEG-based MVGT in cognitive interventions, aiming to offer valuable insights for future research.

Frontiers in Aging NeuroscienceVol. 16
Yanshan University (CN), University of Science and Technology Beijing (CN)
National Natural Science Foundation of China, National Key Research and Development Program of China
Quality Education
Openalex Percentile: Top 76%
EEG and Brain-Computer Interfaces
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