Assessing the impact of a human behaviour change intervention to reduce owner-related barriers to interactive cat play

Although cats are popular pets and often viewed as family members, many cat owners fail to meet their welfare needs. This failure may occur due to several factors, including a lack of awareness and education, a lack of time or interest, and not prioritising the welfare needs of a companion animal due to competing motivations. This study expands on previous research that identified common barriers to owners engaging in daily wand toy play with their pet cat. The Behaviour Change Wheel framework, including the COM-B model, were used to design an educational digital campaign to encourage cat owners to play with their cats daily by removing or reducing several of the identified barriers (COM relates to the three categories of barriers - Capability, Opportunity and Motivation which influence B – the target behaviour). Pre and post-intervention surveys were conducted before and after the campaign. Three hundred and sixty-three cat owners completed the matched surveys. Participants reported positive impacts within the survey, with 35.3 % reporting that they played with their cats more regularly with a wand toy because of the campaign. An additional 11.9 % intended to change how often they play this way with their cats. After the campaign, participants reported fewer Capability barriers ( S = −2442, p < 0.0001) and fewer Motivational barriers ( S = −2532, p < 0.0001) to interactive play. Participants also reported fewer behaviour problems in their cats after the campaign. Most participants found the campaign materials enjoyable. This study demonstrates the positive impact of a short, digital campaign to increase self-reported play behaviour of cat owners with their pets. • We surveyed individuals before and after a campaign encouraging daily play with a cat. • 35.3 % of participants reported playing with their cats more after the campaign. • Participants reported fewer Capability and Motivational barriers after the campaign. • Participants reported fewer behaviour problems in their cats after the campaign. • The campaign increased self-reported play behaviour of cat owners with their pets.

Authors

Institutions

Publication Details

Journal
Applied Animal Behaviour Science
Published
2024-12-18
DOI
https://doi.org/10.1016/j.applanim.2024.106479
Citations
2
Primary Topic
Human-Animal Interaction Studies
Type
article
Field-Weighted Citation Impact
1.10
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Assessing the impact of a human behaviour change intervention to reduce owner-related barriers to interactive cat play

Mikel Delgado, Ellen Marcinkiewicz, Paul Rhodes, Sarah LH Ellis
2 citations
Applied Animal Behaviour Science
Human-Animal Interaction Studies
1.10
article

Assessing the impact of a human behaviour change intervention to reduce owner-related barriers to interactive cat play

Mikel Delgado, Ellen Marcinkiewicz, Paul Rhodes, Sarah LH Ellis
article en
2 citations

Abstract

Although cats are popular pets and often viewed as family members, many cat owners fail to meet their welfare needs. This failure may occur due to several factors, including a lack of awareness and education, a lack of time or interest, and not prioritising the welfare needs of a companion animal due to competing motivations. This study expands on previous research that identified common barriers to owners engaging in daily wand toy play with their pet cat. The Behaviour Change Wheel framework, including the COM-B model, were used to design an educational digital campaign to encourage cat owners to play with their cats daily by removing or reducing several of the identified barriers (COM relates to the three categories of barriers - Capability, Opportunity and Motivation which influence B – the target behaviour). Pre and post-intervention surveys were conducted before and after the campaign. Three hundred and sixty-three cat owners completed the matched surveys. Participants reported positive impacts within the survey, with 35.3 % reporting that they played with their cats more regularly with a wand toy because of the campaign. An additional 11.9 % intended to change how often they play this way with their cats. After the campaign, participants reported fewer Capability barriers ( S = −2442, p < 0.0001) and fewer Motivational barriers ( S = −2532, p < 0.0001) to interactive play. Participants also reported fewer behaviour problems in their cats after the campaign. Most participants found the campaign materials enjoyable. This study demonstrates the positive impact of a short, digital campaign to increase self-reported play behaviour of cat owners with their pets. • We surveyed individuals before and after a campaign encouraging daily play with a cat. • 35.3 % of participants reported playing with their cats more after the campaign. • Participants reported fewer Capability and Motivational barriers after the campaign. • Participants reported fewer behaviour problems in their cats after the campaign. • The campaign increased self-reported play behaviour of cat owners with their pets.

Applied Animal Behaviour ScienceVol. 282
Rhodes University (ZA), California Department of Conservation (US), Care International (CH)
Peace, Justice and strong institutions
Openalex Percentile: Top 18%
Human-Animal Interaction Studies
1.10
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.