Identifying Player Types in the Classroom for Effective Gamification

Gamification is a technique used to introduce the joyful nature of play into learning in order to promote student motivation. But in each class, they are different – in temperament, interests, approach to learning. What works for some does not work for others. There is no universal practice for incorporating gamification into the classroom, which means that the teacher has to decide for himself what to choose. To be successful, the teacher needs to know in advance what types of players his students are approaching in order to take a differentiated approach when starting to gamify the environment. Lessons should be designed to have engaging gameplay elements and mechanics for each type of player. The article reviews the existing classifications for determining the types of players that offer the appropriate game elements and mechanics for gamification of learning. This document would be a useful reference for those educators who wish to gamify classroom work.

Authors

Publication Details

Journal
Strategies for Policy in Science and Education-Strategii na Obrazovatelnata i Nauchnata Politika
Published
2024-10-18
DOI
https://doi.org/10.53656/str2024-5s-21-ide
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

Identifying Player Types in the Classroom for Effective Gamification

Desislava Atanasova, Viliana Molnar
Strategies for Policy in Science and Education-Strategii na Obrazovatelnata i Nauchnata Politika
Educational Games and Gamification
article

Identifying Player Types in the Classroom for Effective Gamification

Desislava Atanasova, Viliana Molnar
article en

Abstract

Gamification is a technique used to introduce the joyful nature of play into learning in order to promote student motivation. But in each class, they are different – in temperament, interests, approach to learning. What works for some does not work for others. There is no universal practice for incorporating gamification into the classroom, which means that the teacher has to decide for himself what to choose. To be successful, the teacher needs to know in advance what types of players his students are approaching in order to take a differentiated approach when starting to gamify the environment. Lessons should be designed to have engaging gameplay elements and mechanics for each type of player. The article reviews the existing classifications for determining the types of players that offer the appropriate game elements and mechanics for gamification of learning. This document would be a useful reference for those educators who wish to gamify classroom work.

Strategies for Policy in Science and Education-Strategii na Obrazovatelnata i Nauchnata PolitikaVol. 32(5s)
European Commission
Quality Education
Openalex Percentile: Top 71%
Educational Games and Gamification
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Identifying Player Types in the Classroom for Effective Gamification — Desislava Atanasova, Viliana Molnar · Strategies for Policy in Science and Education-Strategii na Obrazovatelnata i Nauchnata Politika (2024) | TGRS Research Map | TGRS