Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game
Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.
Authors
- Francisco Luís Gutiérrez Vela (ORCID: https://orcid.org/0000-0001-6629-7597)
- Nuria Medina-Medina (ORCID: https://orcid.org/0000-0002-6013-732X)
- Eva Cerezo (ORCID: https://orcid.org/0000-0003-4424-0770)
- Patricia Paderewski (ORCID: https://orcid.org/0000-0001-6626-9633)
- Jesús Gallardo (ORCID: https://orcid.org/0000-0001-9895-0837)
Institutions
- Universidad de Granada (ES)
- Universidad de Zaragoza (ES)
Publication Details
- Journal
- International Journal of Human-Computer Interaction
- Published
- 2024-12-18
- DOI
- https://doi.org/10.1080/10447318.2024.2440143
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79
Funders
- Ministerio de Ciencia, Innovación y Universidades
- Agencia Estatal de Investigación