Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game

Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.

Authors

Institutions

Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2024-12-18
DOI
https://doi.org/10.1080/10447318.2024.2440143
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79

Funders

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article

Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game

Francisco Luís Gutiérrez Vela, Nuria Medina-Medina, Eva Cerezo, Patricia Paderewski et al.
1 citations
International Journal of Human-Computer Interaction
Educational Games and Gamification
0.79
article

Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game

Francisco Luís Gutiérrez Vela, Nuria Medina-Medina, Eva Cerezo, Patricia Paderewski, Jesús Gallardo
article en
1 citations

Abstract

Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.

International Journal of Human-Computer InteractionVol. 41(17)
Universidad de Granada (ES), Universidad de Zaragoza (ES)
Ministerio de Ciencia, Innovación y Universidades, Agencia Estatal de Investigación
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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