Hieroglyphs, or science fiction icons and the rate and direction of innovation

It is striking just how large a role science fiction plays in contemporary processes of innovation and technological change and how comparatively little attention this role has received in innovation scholarship. What little research exists on the issue has been based on hypotheses that science fiction envisions technological futures, inspires technological innovation, or shapes the supply of innovators. I explore an alternative hypothesis. Science fictional ideas can also function as hieroglyphs. Following the work of Neal Stephenson, a hieroglyph is an iconic idea, a simple and recognizable symbol with an agreed-upon significance. Hieroglyphs can be drawn from literature (e.g., robots as described by Isaac Asimov or cyberspace as described by William Gibson), film (e.g., rogue AI from 2001: Space Odyssey), series (e.g., intergalactic space travel from Star Trek) or other sources. Such hieroglyphs can influence the rate and direction of innovation through at least four mechanisms. At the individual level, hieroglyphs can serve to frame technology adopters’ understandings and to focus technology developers’ attention, thus shaping the direction of innovation. At the level of organizations and field, hieroglyphs can coordinate technology developers’ activities within and across organizations and corroborate narratives of technological opportunities, thus shaping the rate of innovation. I suggest ways that future empirical scholarship might explore these mechanisms, and I propose how these mechanisms, if borne out empirically, might invite some reconsiderations of especially innovation management pedagogy.

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Publication Details

Journal
Innovation
Published
2024-12-18
DOI
https://doi.org/10.1080/14479338.2024.2442303
Citations
1
Primary Topic
Economic and Technological Innovation
Type
article
Field-Weighted Citation Impact
1.13
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article

Hieroglyphs, or science fiction icons and the rate and direction of innovation

Rasmus Koss Hartmann
1 citations
Innovation
Economic and Technological Innovation
1.13
article

Hieroglyphs, or science fiction icons and the rate and direction of innovation

Rasmus Koss Hartmann
article en
1 citations

Abstract

It is striking just how large a role science fiction plays in contemporary processes of innovation and technological change and how comparatively little attention this role has received in innovation scholarship. What little research exists on the issue has been based on hypotheses that science fiction envisions technological futures, inspires technological innovation, or shapes the supply of innovators. I explore an alternative hypothesis. Science fictional ideas can also function as hieroglyphs. Following the work of Neal Stephenson, a hieroglyph is an iconic idea, a simple and recognizable symbol with an agreed-upon significance. Hieroglyphs can be drawn from literature (e.g., robots as described by Isaac Asimov or cyberspace as described by William Gibson), film (e.g., rogue AI from 2001: Space Odyssey), series (e.g., intergalactic space travel from Star Trek) or other sources. Such hieroglyphs can influence the rate and direction of innovation through at least four mechanisms. At the individual level, hieroglyphs can serve to frame technology adopters’ understandings and to focus technology developers’ attention, thus shaping the direction of innovation. At the level of organizations and field, hieroglyphs can coordinate technology developers’ activities within and across organizations and corroborate narratives of technological opportunities, thus shaping the rate of innovation. I suggest ways that future empirical scholarship might explore these mechanisms, and I propose how these mechanisms, if borne out empirically, might invite some reconsiderations of especially innovation management pedagogy.

InnovationVol. 27(4)
Copenhagen Business School (DK)
Industry, innovation and infrastructure
Openalex Percentile: Top 10%
Economic and Technological Innovation
1.13
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