A Preliminary Study: Gaussian Splatting Technique in Generating a 3D Model of Textureless Object

Abstract The traditional static method faces limitations and challenges in reconstructing a 3D model of a real object with a textureless surface, in various environmental lighting conditions. Gaussian Splatting is approached as a superior method to reduce the processing time and draw back those limitations. To assess the visualization and accuracy, a project was designed to create a 3D model of a wooden board and a metal cube under different lighting scenarios using Gaussian Splat Creator & Viewer web-based software. The results show that the model can obviously represent the object’s color, shape, and shadow spot. The additional light source can increase the brightness, and draw different impacts on the models to recognize the fine features on the surface. Furthermore, the translucent effect was exposed on all models, except the wooden board without an additional light source. The models have RMSE less than 6 cm and are categorized as the Level of Detail 4. The highest accuracy was achieved by performing the adjusting scale option, even though a rescaling factor is not defined. Meanwhile, defining the rescale factor and neglecting the scale adjustment process simultaneously, can decrease the accuracy. Last, the 3D reconstruction process of 300 to 400 images takes around 30 to 45 minutes, and the storage size is 1 to 3 Megabytes only.

Authors

Institutions

Publication Details

Journal
IOP Conference Series Earth and Environmental Science
Published
2024-12-01
DOI
https://doi.org/10.1088/1755-1315/1418/1/012079
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.42
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Preliminary Study: Gaussian Splatting Technique in Generating a 3D Model of Textureless Object

Shofiyatul Qoyimah, H S Firdaus
1 citations
IOP Conference Series Earth and Environmental Science
Computer Graphics and Visualization Techniques
0.42
article

A Preliminary Study: Gaussian Splatting Technique in Generating a 3D Model of Textureless Object

Shofiyatul Qoyimah, H S Firdaus
article en
1 citations

Abstract

Abstract The traditional static method faces limitations and challenges in reconstructing a 3D model of a real object with a textureless surface, in various environmental lighting conditions. Gaussian Splatting is approached as a superior method to reduce the processing time and draw back those limitations. To assess the visualization and accuracy, a project was designed to create a 3D model of a wooden board and a metal cube under different lighting scenarios using Gaussian Splat Creator & Viewer web-based software. The results show that the model can obviously represent the object’s color, shape, and shadow spot. The additional light source can increase the brightness, and draw different impacts on the models to recognize the fine features on the surface. Furthermore, the translucent effect was exposed on all models, except the wooden board without an additional light source. The models have RMSE less than 6 cm and are categorized as the Level of Detail 4. The highest accuracy was achieved by performing the adjusting scale option, even though a rescaling factor is not defined. Meanwhile, defining the rescale factor and neglecting the scale adjustment process simultaneously, can decrease the accuracy. Last, the 3D reconstruction process of 300 to 400 images takes around 30 to 45 minutes, and the storage size is 1 to 3 Megabytes only.

IOP Conference Series Earth and Environmental ScienceVol. 1418(1)
Diponegoro University (ID)
Openalex Percentile: Top 38%
Computer Graphics and Visualization Techniques
0.42
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.