A ARQUITETURA NOS JOGOS VIRTUAIS: UMA ANÁLISE SOBRE A CONSTRUÇÃO DE CENÁRIOS 3D DO JOGO ASSASSIN’S CREED BROTHERHOOD

With the greater improvement in rendering applied to architecture, it was possible to produce realistic images and from this change in representation, a timid interaction with digital games can be seen. That said, this research seeks to understand the construction of 3D scenarios in the game Assassin’s Creed Brotherhood, with the general objective of seeking similarities in virtual spaces through architectural elements. The choice of the game occurred due to the great focus on architecture and urbanism in its scenario. Based on the theoretical framework, it was possible to identify the influence or lack of architectural elements, using parameters from Lynch (1960) and Adams (2003), correlating the characteristics mentioned by the authors within the game’s scenario. Aiming to fulfill the analysis of the game Assassin’s Creed Brotherhood, a brief study was carried out on the evolution of scenarios in virtual games and how their interaction with architecture and urbanism occurs, to emphasize how architectural characteristics are present in digital games. Finally, a data analysis was carried out with the aim of understanding the construction of environments within the game and identifying the architectural parameters applied for immersion in the virtual environment in digital games.

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Publication Details

Journal
Revista fisio&terapia.
Published
2024-12-18
DOI
https://doi.org/10.69849/revistaft/pa10202412181151
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
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article

A ARQUITETURA NOS JOGOS VIRTUAIS: UMA ANÁLISE SOBRE A CONSTRUÇÃO DE CENÁRIOS 3D DO JOGO ASSASSIN’S CREED BROTHERHOOD

Fernando Salgado Bernardino, Eduardo Ferreira, Luiz Henrique Borges
Revista fisio&terapia.
Architecture and Computational Design
article

A ARQUITETURA NOS JOGOS VIRTUAIS: UMA ANÁLISE SOBRE A CONSTRUÇÃO DE CENÁRIOS 3D DO JOGO ASSASSIN’S CREED BROTHERHOOD

Fernando Salgado Bernardino, Eduardo Ferreira, Luiz Henrique Borges
article en

Abstract

With the greater improvement in rendering applied to architecture, it was possible to produce realistic images and from this change in representation, a timid interaction with digital games can be seen. That said, this research seeks to understand the construction of 3D scenarios in the game Assassin’s Creed Brotherhood, with the general objective of seeking similarities in virtual spaces through architectural elements. The choice of the game occurred due to the great focus on architecture and urbanism in its scenario. Based on the theoretical framework, it was possible to identify the influence or lack of architectural elements, using parameters from Lynch (1960) and Adams (2003), correlating the characteristics mentioned by the authors within the game’s scenario. Aiming to fulfill the analysis of the game Assassin’s Creed Brotherhood, a brief study was carried out on the evolution of scenarios in virtual games and how their interaction with architecture and urbanism occurs, to emphasize how architectural characteristics are present in digital games. Finally, a data analysis was carried out with the aim of understanding the construction of environments within the game and identifying the architectural parameters applied for immersion in the virtual environment in digital games.

Revista fisio&terapia.Vol. 28(141)
Sustainable cities and communities
Openalex Percentile: Top 73%
Architecture and Computational Design
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