A peer instruction based board game to teach quantum technologies to engineers

In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom’s taxonomy is leveraged to profile the intended learning outcomes (ILO’s) from a master’s course in Quantum Information. This is followed by a filtering exercise to shortlist the ILO’s that are deemed suitable for our intended audience and for use in a boardgame. Design thinking informs the design methodology. The game, States & Gates, is differentiated from other similar offerings in that it is designed specifically for a technical audience where, for example, it leverages matrix multiplication as a game mechanic. For product testing, a feedback form is used to evaluate the design and instructional value of the product. The goal is to identify from what/whom the players learn, alongside questions about perceived aesthetics, usability and sentiment. The feedback suggests that peer instruction is a critical pedagogic aspect of playing the game, and that this form of instruction is most effective for players who identify as being novice, but not entirely new to the subject. Further, several suggestions for product improvement were offered that warrant the development of augmented digital features. The game was developed as a tool for the community and is available for download at our GitHub repository.

Authors

Institutions

Publication Details

Journal
Discover Education
Published
2024-12-18
DOI
https://doi.org/10.1007/s44217-024-00339-9
Citations
1
Primary Topic
Experimental Learning in Engineering
Type
article
Field-Weighted Citation Impact
0.32
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A peer instruction based board game to teach quantum technologies to engineers

Deborah Carberry, Evert van Nieuwenburg, Jonas S. Neergaard-Nielsen, Martin Andersson
1 citations
Discover Education
Experimental Learning in Engineering
0.32
article

A peer instruction based board game to teach quantum technologies to engineers

Deborah Carberry, Evert van Nieuwenburg, Jonas S. Neergaard-Nielsen, Martin Andersson
article en
1 citations

Abstract

In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom’s taxonomy is leveraged to profile the intended learning outcomes (ILO’s) from a master’s course in Quantum Information. This is followed by a filtering exercise to shortlist the ILO’s that are deemed suitable for our intended audience and for use in a boardgame. Design thinking informs the design methodology. The game, States & Gates, is differentiated from other similar offerings in that it is designed specifically for a technical audience where, for example, it leverages matrix multiplication as a game mechanic. For product testing, a feedback form is used to evaluate the design and instructional value of the product. The goal is to identify from what/whom the players learn, alongside questions about perceived aesthetics, usability and sentiment. The feedback suggests that peer instruction is a critical pedagogic aspect of playing the game, and that this form of instruction is most effective for players who identify as being novice, but not entirely new to the subject. Further, several suggestions for product improvement were offered that warrant the development of augmented digital features. The game was developed as a tool for the community and is available for download at our GitHub repository.

Discover EducationVol. 3(1)
Leiden University (NL), King Fahd University of Petroleum and Minerals (SA), Technical University of Denmark (DK)
Openalex Percentile: Top 34%
Experimental Learning in Engineering
0.32
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.