Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms

In modern digital infrastructure, cyber systems are foundational, making resilience against sophisticated attacks essential. Traditional cybersecurity defenses primarily address technical vulnerabilities; however, the human element, particularly decision-making during cyber attacks, adds complexities that current behavioral studies fail to capture adequately. Existing approaches, including theoretical models, game theory, and simulators, rely on retrospective data and static scenarios. These methods often miss the real-time, context-specific nature of user responses during cyber threats. To address these limitations, this work introduces a framework that combines Extended Reality (XR) and Generative Artificial Intelligence (Gen-AI) within a gamified platform. This framework enables continuous, high-fidelity data collection on user behavior in dynamic attack scenarios. It includes three core modules: the Player Behavior Module (PBM), Gamification Module (GM), and Simulation Module (SM). Together, these modules create an immersive, responsive environment for studying user interactions. A case study in a simulated critical infrastructure environment demonstrates the framework’s effectiveness in capturing realistic user behaviors under cyber attack, with potential applications for improving response strategies and resilience across critical sectors. This work lays the foundation for adaptive cybersecurity training and user-centered development across critical infrastructure.

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Publication Details

Journal
Information
Published
2024-12-18
DOI
https://doi.org/10.3390/info15120814
Citations
11
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
8.57

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article

Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms

Nikitha Donekal Chandrashekar, Denis Gračanin, Mohamed Azab, A. Maughan Lee
11 citations
Information
Information and Cyber Security
8.57
article

Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms

Nikitha Donekal Chandrashekar, Denis Gračanin, Mohamed Azab, A. Maughan Lee
article en
11 citations

Abstract

In modern digital infrastructure, cyber systems are foundational, making resilience against sophisticated attacks essential. Traditional cybersecurity defenses primarily address technical vulnerabilities; however, the human element, particularly decision-making during cyber attacks, adds complexities that current behavioral studies fail to capture adequately. Existing approaches, including theoretical models, game theory, and simulators, rely on retrospective data and static scenarios. These methods often miss the real-time, context-specific nature of user responses during cyber threats. To address these limitations, this work introduces a framework that combines Extended Reality (XR) and Generative Artificial Intelligence (Gen-AI) within a gamified platform. This framework enables continuous, high-fidelity data collection on user behavior in dynamic attack scenarios. It includes three core modules: the Player Behavior Module (PBM), Gamification Module (GM), and Simulation Module (SM). Together, these modules create an immersive, responsive environment for studying user interactions. A case study in a simulated critical infrastructure environment demonstrates the framework’s effectiveness in capturing realistic user behaviors under cyber attack, with potential applications for improving response strategies and resilience across critical sectors. This work lays the foundation for adaptive cybersecurity training and user-centered development across critical infrastructure.

InformationVol. 15(12)
Virginia Military Institute (US), Virginia Tech (US)
National Security Agency
Industry, innovation and infrastructure
Openalex Percentile: Top 2%
Information and Cyber Security
8.57
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