Acute psychological and physiological benefits of exercising with virtual reality

Exercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to closely matched 2D screen-based equivalents with the same visual and auditory stimuli. This study aims to compare the acute effects of an exercise session using a commercial immersive VR workout to the same stimuli and workout presented on a screen. 17 healthy participants (male = 7, female = 10; aged 24.18±4.56 years), completed a 12-minute guided VR boxing exercise session in FitXR™ and a screen-based equivalent. Physiological responses were recorded continuously using a heart rate monitor and telemetricmetabolic cart system. Psychological and perceptual responses were measured using their ratings of perceived exertion, the physical activity enjoyment scale, and the physical activity affect scale. In the immersive VR participants chose to engage in more intense exercise (%VO2max; p = 0.044), showed higher levels of all enjoyment subscales (p<0.05) and reported higher positive affect (p = 0.003) and lower negative affect (p = 0.045) following exercise compared to the screen-based equivalent. However, the design here could not determine which elements of immersive VR contributed to the positive effects. Immersive VR may offer a more efficient alternative to other forms of screen based and exergaming workouts and could be offered as a gateway into exercise.

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Publication Details

Journal
PLoS ONE
Published
2024-12-18
DOI
https://doi.org/10.1371/journal.pone.0314331
Citations
15
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.58
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article

Acute psychological and physiological benefits of exercising with virtual reality

Lucia Valmaggia, Oliver R. Runswick, Richard Bruce, Lucy Sefton et al.
15 citations
PLoS ONE
Virtual Reality Applications and Impacts
5.58
article

Acute psychological and physiological benefits of exercising with virtual reality

Lucia Valmaggia, Oliver R. Runswick, Richard Bruce, Lucy Sefton, B. Barbour
article en
15 citations

Abstract

Exercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to closely matched 2D screen-based equivalents with the same visual and auditory stimuli. This study aims to compare the acute effects of an exercise session using a commercial immersive VR workout to the same stimuli and workout presented on a screen. 17 healthy participants (male = 7, female = 10; aged 24.18±4.56 years), completed a 12-minute guided VR boxing exercise session in FitXR™ and a screen-based equivalent. Physiological responses were recorded continuously using a heart rate monitor and telemetricmetabolic cart system. Psychological and perceptual responses were measured using their ratings of perceived exertion, the physical activity enjoyment scale, and the physical activity affect scale. In the immersive VR participants chose to engage in more intense exercise (%VO2max; p = 0.044), showed higher levels of all enjoyment subscales (p<0.05) and reported higher positive affect (p = 0.003) and lower negative affect (p = 0.045) following exercise compared to the screen-based equivalent. However, the design here could not determine which elements of immersive VR contributed to the positive effects. Immersive VR may offer a more efficient alternative to other forms of screen based and exergaming workouts and could be offered as a gateway into exercise.

PLoS ONEVol. 19(12)
The University of Melbourne (AU), King's College London (GB), London South Bank University (GB), Orygen Youth Health (AU), KU Leuven (BE)
Good health and well-being
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
5.58
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Acute psychological and physiological benefits of exercising with virtual reality — Lucia Valmaggia, Oliver R. Runswick, et al. · PLoS ONE (2024) | TGRS Research Map | TGRS