Stroke survivor and caregiver experiences of virtual reality gaming to promote social participation: A qualitative study
The VR-based gaming modules were well-received by survivors and their caregivers and considered as an appealing and useful method of post-stroke rehabilitation. Improvements in survivors' attitudes towards VR technology, and self-observed benefits to their physical and psychosocial health, were noted. Areas for optimisation included expansion of game length and contents, options for alternative gaming equipment, and enhanced design elements.
Authors
- Alexander Yuk Lun Lau (ORCID: https://orcid.org/0000-0002-5933-9290)
- Kai Chow Choi (ORCID: https://orcid.org/0000-0001-7157-8668)
- David R. Thompson (ORCID: https://orcid.org/0000-0001-8518-6307)
- Laveeza Butt (ORCID: https://orcid.org/0000-0003-0819-9205)
- Janita Pak Chun Chau (ORCID: https://orcid.org/0000-0002-3750-7396)
- Eddie Chi Fai Kwok
- Suzanne Hoi Shan Lo (ORCID: https://orcid.org/0000-0002-9970-0642)
- Vivian Lee (ORCID: https://orcid.org/0000-0001-5802-8899)
Institutions
- Queen's University Belfast (GB)
- Chinese University of Hong Kong (HK)
Publication Details
- Journal
- PLoS ONE
- Published
- 2024-12-18
- DOI
- https://doi.org/10.1371/journal.pone.0315826
- Citations
- 2
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.50
Funders
- University Grants Committee