A Software Visualization Approach for Multiple Visual Output Devices

As software systems grow, environments that not only facilitate program comprehension through software visualization but also enable collaborative exploration of software systems become increasingly important. Most approaches to software visualization focus on a single monitor as a visual output device, which offers limited immersion and lacks in potential for collaboration. More recent approaches address augmented and virtual reality environments to increase immersion and enable collaboration to facilitate program comprehension. We present a novel approach to software visualization with software cities that fills a gap between existing approaches by using multiple displays or projectors. Thereby, an increase in screen real estate and new use case scenarios for co-located environments are enabled. Our web-based live trace visualization tool ExplorViz is extended with a service to synchronize the visualization across multiple browser instances. Multiple browser instances can then extend or complement each other's views with respect to a given configuration. The ARENA2, a spatially immersive visualization environment with five projectors, is used to showcase our approach. A preliminary study indicates that this environment can be useful for collaborative exploration of software cities. This publication is accompanied by a video. In addition, our implementation is open source and we invite other researchers to explore and adapt it for their use cases. Video URL: https://youtu.be/OiutBn3zIl8

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Publication Details

Published
2024-10-06
DOI
https://doi.org/10.1109/vissoft64034.2024.00020
Citations
1
Primary Topic
Software Engineering Research
Type
article
Field-Weighted Citation Impact
0.78
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article

A Software Visualization Approach for Multiple Visual Output Devices

Wilhelm Hasselbring, Armin Bernstetter, Malte Hansen, Tom Kwasnitschka et al.
1 citations
Software Engineering Research
0.78
article

A Software Visualization Approach for Multiple Visual Output Devices

Wilhelm Hasselbring, Armin Bernstetter, Malte Hansen, Tom Kwasnitschka, Heiko Bielfeldt
article en
1 citations

Abstract

As software systems grow, environments that not only facilitate program comprehension through software visualization but also enable collaborative exploration of software systems become increasingly important. Most approaches to software visualization focus on a single monitor as a visual output device, which offers limited immersion and lacks in potential for collaboration. More recent approaches address augmented and virtual reality environments to increase immersion and enable collaboration to facilitate program comprehension. We present a novel approach to software visualization with software cities that fills a gap between existing approaches by using multiple displays or projectors. Thereby, an increase in screen real estate and new use case scenarios for co-located environments are enabled. Our web-based live trace visualization tool ExplorViz is extended with a service to synchronize the visualization across multiple browser instances. Multiple browser instances can then extend or complement each other's views with respect to a given configuration. The ARENA2, a spatially immersive visualization environment with five projectors, is used to showcase our approach. A preliminary study indicates that this environment can be useful for collaborative exploration of software cities. This publication is accompanied by a video. In addition, our implementation is open source and we invite other researchers to explore and adapt it for their use cases. Video URL: https://youtu.be/OiutBn3zIl8

Christian-Albrechts-Universität zu Kiel (DE), GEOMAR Helmholtz Centre for Ocean Research Kiel (DE)
Openalex Percentile: Top 18%
Software Engineering Research
0.78
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A Software Visualization Approach for Multiple Visual Output Devices — Wilhelm Hasselbring, Armin Bernstetter, et al. · (2024) | TGRS Research Map | TGRS