Vocabulary cross-contamination between entertainment content and disaster-related social media posts

During disasters, local governments use Twitter (X) to obtain information on damages and rescue requests. However, due to the large volume of entertainment information posted on Twitter, the collection of disaster information can be hindered even during disasters. Specifically, while entertainment posts such as those related to video games contribute to content and community activation, in case of a disaster, they can obstruct the collection of disaster information by local governments. We refer to this case as contamination by entertainment content and aim to analyze it separately. Specifically, this study investigates the contamination of information collected via Twitter during disasters by entertainment content and identifies methods to prevent the impact of this contamination. As a preliminary step, it analyzes the Twitter posts related to entertainment content during disasters and examines 1) which types of content are easily contaminated and 2) whether these types can be separated from others.

Authors

Institutions

Publication Details

Published
2024-11-19
DOI
https://doi.org/10.1109/ict-dm62768.2024.10798944
Primary Topic
Public Relations and Crisis Communication
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Vocabulary cross-contamination between entertainment content and disaster-related social media posts

Yutaka Morino, Hiroyuki Fujishiro, Mitsunori Matsushita
Public Relations and Crisis Communication
article

Vocabulary cross-contamination between entertainment content and disaster-related social media posts

Yutaka Morino, Hiroyuki Fujishiro, Mitsunori Matsushita
article en

Abstract

During disasters, local governments use Twitter (X) to obtain information on damages and rescue requests. However, due to the large volume of entertainment information posted on Twitter, the collection of disaster information can be hindered even during disasters. Specifically, while entertainment posts such as those related to video games contribute to content and community activation, in case of a disaster, they can obstruct the collection of disaster information by local governments. We refer to this case as contamination by entertainment content and aim to analyze it separately. Specifically, this study investigates the contamination of information collected via Twitter during disasters by entertainment content and identifies methods to prevent the impact of this contamination. As a preliminary step, it analyzes the Twitter posts related to entertainment content during disasters and examines 1) which types of content are easily contaminated and 2) whether these types can be separated from others.

Hosei University (JP), Kansai University (JP)
Climate action
Openalex Percentile: Top 68%
Public Relations and Crisis Communication
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Vocabulary cross-contamination between entertainment content and disaster-related social media posts — Yutaka Morino, Hiroyuki Fujishiro, et al. · (2024) | TGRS Research Map | TGRS