Desenvolvimento de uma aplicação móvel baseada em jogos para o ensino da Anatomia de estudantes da área da saúde

Introduction: Game-based mobile applications have become powerful tools to aid the learningprocess. In the study of human anatomy, the use of apps has shown promise, providing studentswith an interactive and accessible way to explore and understand the complexity of the humanbody. Objective: This study describes the performance on digital platforms of an application developed to help healthcare students learn human anatomy content. Methods: This mobile application was developed in the Dart programming language and made available for Android and iOS systems. The Anatomania App presented a multifaceted approach to teaching human anatomy, including resources such as quizzes, text lessons, explanatory videos, and flashcards. These screens offer options for adjusting individual preferences and settings. Results: This mobile application had a total of 85,807 downloads and 82,839 registered users. This application had a high frequency of users from Portuguese-speaking countries such as Brazil, Angola, Portugal, and Mozambique. Conclusion: This educational application has shown the potential to promote a more effective and interactive approach to learning anatomy.

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Publication Details

Journal
Medicina (Ribeirão Preto)
Published
2024-12-13
DOI
https://doi.org/10.11606/issn.2176-7262.rmrp.2024.218161
Citations
1
Primary Topic
Health Education and Validation
Type
article
Field-Weighted Citation Impact
2.10

Funders

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article

Desenvolvimento de uma aplicação móvel baseada em jogos para o ensino da Anatomia de estudantes da área da saúde

Vandílson Pinheiro Rodrigues, José Vitor de Sousa Nascimento, Victor Hugo da Silva Mendes
1 citations
Medicina (Ribeirão Preto)
Health Education and Validation
2.10
article

Desenvolvimento de uma aplicação móvel baseada em jogos para o ensino da Anatomia de estudantes da área da saúde

Vandílson Pinheiro Rodrigues, José Vitor de Sousa Nascimento, Victor Hugo da Silva Mendes
article en
1 citations

Abstract

Introduction: Game-based mobile applications have become powerful tools to aid the learningprocess. In the study of human anatomy, the use of apps has shown promise, providing studentswith an interactive and accessible way to explore and understand the complexity of the humanbody. Objective: This study describes the performance on digital platforms of an application developed to help healthcare students learn human anatomy content. Methods: This mobile application was developed in the Dart programming language and made available for Android and iOS systems. The Anatomania App presented a multifaceted approach to teaching human anatomy, including resources such as quizzes, text lessons, explanatory videos, and flashcards. These screens offer options for adjusting individual preferences and settings. Results: This mobile application had a total of 85,807 downloads and 82,839 registered users. This application had a high frequency of users from Portuguese-speaking countries such as Brazil, Angola, Portugal, and Mozambique. Conclusion: This educational application has shown the potential to promote a more effective and interactive approach to learning anatomy.

Medicina (Ribeirão Preto)Vol. 57(2)
Universidade Federal do Maranhão (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação de Amparo à Pesquisa e ao Desenvolvimento Científico e Tecnológico do Maranhão
Quality Education
Openalex Percentile: Top 10%
Health Education and Validation
2.10
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