Prototyping Game Character Animations with AI in Unity
Most 3D games leverage animations to breathe life into characters. Even at the early stages of game development, prototyping with working animations helps developers quickly understand and adapt the game design. Controllable characters require animations that are constrained in multiple ways in order to blend together and avoid artifacts such as feet sliding. Authoring, modifying and iterating on such animations is a costly process that often requires high level expertise or expensive motion capture.
Authors
- Félix G. Harvey (ORCID: https://orcid.org/0000-0002-2720-4324)
- Florent Bocquelet (ORCID: https://orcid.org/0000-0003-1299-1537)
- Pierre-Luc Loyer
Publication Details
- Published
- 2024-12-03
- DOI
- https://doi.org/10.1145/3681757.3697051
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00