Prototyping Game Character Animations with AI in Unity

Most 3D games leverage animations to breathe life into characters. Even at the early stages of game development, prototyping with working animations helps developers quickly understand and adapt the game design. Controllable characters require animations that are constrained in multiple ways in order to blend together and avoid artifacts such as feet sliding. Authoring, modifying and iterating on such animations is a costly process that often requires high level expertise or expensive motion capture.

Authors

Publication Details

Published
2024-12-03
DOI
https://doi.org/10.1145/3681757.3697051
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Prototyping Game Character Animations with AI in Unity

Félix G. Harvey, Florent Bocquelet, Pierre-Luc Loyer
Human Motion and Animation
article

Prototyping Game Character Animations with AI in Unity

Félix G. Harvey, Florent Bocquelet, Pierre-Luc Loyer
article en

Abstract

Most 3D games leverage animations to breathe life into characters. Even at the early stages of game development, prototyping with working animations helps developers quickly understand and adapt the game design. Controllable characters require animations that are constrained in multiple ways in order to blend together and avoid artifacts such as feet sliding. Authoring, modifying and iterating on such animations is a costly process that often requires high level expertise or expensive motion capture.

Openalex Percentile: Top 72%
Human Motion and Animation
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