Body Part Segmentation of Anime Characters

ABSTRACT Semantic segmentation is an important approach to present the perceptual semantic understanding of an image, which is of significant usage in various applications. Especially, body part segmentation is designed for segmenting body parts of human characters to assist different editing tasks, such as style editing, pose transfer, and animation production. Since segmentation requires pixel‐level precision in semantic labeling, classic heuristics‐based methods generally have unstable performance. With the deployment of deep learning, a great step has been taken in segmenting body parts of human characters in natural photographs. However, the existing models are purely trained on natural photographs and generally obtain incorrect segmentation results when applied on anime character images, due to the large visual gap between training data and testing data. In this article, we present a novel approach to achieving body part segmentation of cartoon characters via a pose‐based graph‐cut formulation. We demonstrate the use of the acquired body part segmentation map in various image editing tasks, including conditional generation, style manipulation, pose transfer, and video‐to‐anime.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2024-11-01
DOI
https://doi.org/10.1002/cav.2295
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.00

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article

Body Part Segmentation of Anime Characters

Huisi Wu, Chengze Li, Zhenkun Wen, Xueting Liu et al.
Computer Animation and Virtual Worlds
Video Analysis and Summarization
article

Body Part Segmentation of Anime Characters

Huisi Wu, Chengze Li, Zhenkun Wen, Xueting Liu, Zhijian Gao, Ping Li, Zhuolin Ou
article en

Abstract

ABSTRACT Semantic segmentation is an important approach to present the perceptual semantic understanding of an image, which is of significant usage in various applications. Especially, body part segmentation is designed for segmenting body parts of human characters to assist different editing tasks, such as style editing, pose transfer, and animation production. Since segmentation requires pixel‐level precision in semantic labeling, classic heuristics‐based methods generally have unstable performance. With the deployment of deep learning, a great step has been taken in segmenting body parts of human characters in natural photographs. However, the existing models are purely trained on natural photographs and generally obtain incorrect segmentation results when applied on anime character images, due to the large visual gap between training data and testing data. In this article, we present a novel approach to achieving body part segmentation of cartoon characters via a pose‐based graph‐cut formulation. We demonstrate the use of the acquired body part segmentation map in various image editing tasks, including conditional generation, style manipulation, pose transfer, and video‐to‐anime.

Computer Animation and Virtual WorldsVol. 35(6)
Hong Kong Polytechnic University (HK), Shenzhen University (CN)
National Natural Science Foundation of China, Department of Education of Guangdong Province
Openalex Percentile: Top 77%
Video Analysis and Summarization
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