Penerapan Permainan Kokapal (Kosa Kata Kartu Palembang) Dalam Meningkatkan Minat Belajar Siswa di Kelas VI B Pada Pelajaran Baso Palembang

This study aims to evaluate the effectiveness of implementing the Kokapal game (Palembang Vocabulary Cards) in increasing students’ learning interest in the Baso Palembang subject in Class VI B at SDN 021 Palembang. Students’ learning interest is a crucial aspect of the learning process, especially in local language education, which is often perceived as less engaging by students. Using a quasi-experimental approach, this research involves Class VI B students as research subjects, comparing their level of learning interest before and after the application of the Kokapal game. Data were collected through observations, learning interest questionnaires, and interviews with students and teachers to obtain a comprehensive understanding of students’ perceptions of the applied learning method. The results of the study indicate that the use of the Kokapal game significantly increases students’ learning interest, marked by enhanced active participation and enthusiasm in the learning process. The implications of this study suggest that game-based learning methods can be an effective alternative to increase students’ interest in Baso Palembang and have the potential to be applied to other subjects as well.

Authors

Publication Details

Journal
Journal of Innovation in Teaching and Instructional Media
Published
2024-12-06
DOI
https://doi.org/10.52690/jitim.v5i1.915
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Penerapan Permainan Kokapal (Kosa Kata Kartu Palembang) Dalam Meningkatkan Minat Belajar Siswa di Kelas VI B Pada Pelajaran Baso Palembang

Rani Astria
Journal of Innovation in Teaching and Instructional Media
Educational Methods and Media Use
article

Penerapan Permainan Kokapal (Kosa Kata Kartu Palembang) Dalam Meningkatkan Minat Belajar Siswa di Kelas VI B Pada Pelajaran Baso Palembang

Rani Astria
article en

Abstract

This study aims to evaluate the effectiveness of implementing the Kokapal game (Palembang Vocabulary Cards) in increasing students’ learning interest in the Baso Palembang subject in Class VI B at SDN 021 Palembang. Students’ learning interest is a crucial aspect of the learning process, especially in local language education, which is often perceived as less engaging by students. Using a quasi-experimental approach, this research involves Class VI B students as research subjects, comparing their level of learning interest before and after the application of the Kokapal game. Data were collected through observations, learning interest questionnaires, and interviews with students and teachers to obtain a comprehensive understanding of students’ perceptions of the applied learning method. The results of the study indicate that the use of the Kokapal game significantly increases students’ learning interest, marked by enhanced active participation and enthusiasm in the learning process. The implications of this study suggest that game-based learning methods can be an effective alternative to increase students’ interest in Baso Palembang and have the potential to be applied to other subjects as well.

Journal of Innovation in Teaching and Instructional MediaVol. 5(1)
Quality Education
Openalex Percentile: Top 64%
Educational Methods and Media Use
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