A Framework for Adaptive Game Play and Adversary Creation Based on Gamer Behavioral Analysis and Large Language (LLM) Models

As the gaming industry undergoes rapid expansion, the need to enhance player engagement and adaptability within games is paramount. By leveraging behavioral analytics derived from player interactions, this study proposes a framework for recommending adaptive game play adjustments, such as altering narrative elements or modifying enemy types needed to sustain player interest. The implementation of the LLM (Large Language Models) framework facilitates the generation of detailed recommendations, aiding game designers in the refinement process. This paper presents a comprehensive literature review of current relevant research. In addition, we suggest the structure of the framework to be utilized, serving as a foundational structure for future enhancements and iterations. Suggestions of platforms to be used in implementing the framework are also referenced.

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Publication Details

Published
2024-11-13
DOI
https://doi.org/10.1109/miucc62295.2024.10783644
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
3.40
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article

A Framework for Adaptive Game Play and Adversary Creation Based on Gamer Behavioral Analysis and Large Language (LLM) Models

Amal Aboulhassan, Yomna M.I. Hassan
3 citations
Digital Games and Media
3.40
article

A Framework for Adaptive Game Play and Adversary Creation Based on Gamer Behavioral Analysis and Large Language (LLM) Models

Amal Aboulhassan, Yomna M.I. Hassan
article en
3 citations

Abstract

As the gaming industry undergoes rapid expansion, the need to enhance player engagement and adaptability within games is paramount. By leveraging behavioral analytics derived from player interactions, this study proposes a framework for recommending adaptive game play adjustments, such as altering narrative elements or modifying enemy types needed to sustain player interest. The implementation of the LLM (Large Language Models) framework facilitates the generation of detailed recommendations, aiding game designers in the refinement process. This paper presents a comprehensive literature review of current relevant research. In addition, we suggest the structure of the framework to be utilized, serving as a foundational structure for future enhancements and iterations. Suggestions of platforms to be used in implementing the framework are also referenced.

German University in Cairo (EG)
Openalex Percentile: Top 7%
Digital Games and Media
3.40
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A Framework for Adaptive Game Play and Adversary Creation Based on Gamer Behavioral Analysis and Large Language (LLM) Models — Amal Aboulhassan, Yomna M.I. Hassan · (2024) | TGRS Research Map | TGRS