Screen Time, Posture, Impacts, and Self-Management Training for Back and Neck Pain for Students

The advancement of technology has become an integral part of life, including in the field of education. Gadgets are widely used by students for both learning and entertainment purposes. However, excessive use of gadgets can lead to various negative effects, one of which is health issues resulting from poor posture. This community service activity aimed to provide knowledge and skills about the correct duration of screen time, proper posture while using gadgets, the impacts of poor posture during excessive screen time, and methods for performing self-exercises at home to alleviate neck and back pain caused by poor posture while using gadgets. The activity was conducted in the form of educational outreach and simulations. The simulations taught included neck stretching techniques and McKenzie Exercises to address neck and back pain. The evaluation results indicate that this community service activity effectively improved knowledge about screen time, posture, its impacts, and self-management of screen time effects, as evidenced by an 18.3% increase in the average percentage of correct answers (p-value 0.000).

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Publication Details

Journal
ABDIMAS Jurnal Pengabdian Masyarakat
Published
2024-10-21
DOI
https://doi.org/10.35568/abdimas.v7i4.5362
Primary Topic
Musculoskeletal pain and rehabilitation
Type
article
Field-Weighted Citation Impact
0.00
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article

Screen Time, Posture, Impacts, and Self-Management Training for Back and Neck Pain for Students

Khairul Imam, Aan Ika Sugathot, Herta Meisatama, Marselina Labai Lajau
ABDIMAS Jurnal Pengabdian Masyarakat
Musculoskeletal pain and rehabilitation
article

Screen Time, Posture, Impacts, and Self-Management Training for Back and Neck Pain for Students

Khairul Imam, Aan Ika Sugathot, Herta Meisatama, Marselina Labai Lajau
article en

Abstract

The advancement of technology has become an integral part of life, including in the field of education. Gadgets are widely used by students for both learning and entertainment purposes. However, excessive use of gadgets can lead to various negative effects, one of which is health issues resulting from poor posture. This community service activity aimed to provide knowledge and skills about the correct duration of screen time, proper posture while using gadgets, the impacts of poor posture during excessive screen time, and methods for performing self-exercises at home to alleviate neck and back pain caused by poor posture while using gadgets. The activity was conducted in the form of educational outreach and simulations. The simulations taught included neck stretching techniques and McKenzie Exercises to address neck and back pain. The evaluation results indicate that this community service activity effectively improved knowledge about screen time, posture, its impacts, and self-management of screen time effects, as evidenced by an 18.3% increase in the average percentage of correct answers (p-value 0.000).

ABDIMAS Jurnal Pengabdian MasyarakatVol. 7(4)
Universitas Respati Yogyakarta (ID)
Quality Education
Openalex Percentile: Top 77%
Musculoskeletal pain and rehabilitation
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