Online gaming engagements, mental well-being, and work performance among young professionals: Basis for psychosocial intervention program development

Online gaming became part of people’s lives since the introduction of the computer and internet even before studies which explore its advantages and disadvantages were taken into consideration. This study investigated the online gaming engagements, mental well-being and work performance of one hundred three (103) young professionals of the 3rd district of Laguna in the Philippines. They were selected through purposive sampling. The study used sequential explanatory mixed method which combines quantitative and qualitative method. Findings revealed that respondents have average gaming engagements, above average mental well-being and high work performance. The themes created were gaming attitude for online gaming engagements, healthy disposition for mental health and work attitude for work performance. It was also revealed that online gaming engagement and mental health is significantly related with work performance. The study proposed a psycho-social intervention program for young professional with high gaming engagements.

Authors

Publication Details

Journal
The Research Probe
Published
2024-12-01
DOI
https://doi.org/10.53378/trp.1224.139
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Online gaming engagements, mental well-being, and work performance among young professionals: Basis for psychosocial intervention program development

Mark Paul Moraleja, Elna Lopez
The Research Probe
Impact of Technology on Adolescents
article

Online gaming engagements, mental well-being, and work performance among young professionals: Basis for psychosocial intervention program development

Mark Paul Moraleja, Elna Lopez
article en

Abstract

Online gaming became part of people’s lives since the introduction of the computer and internet even before studies which explore its advantages and disadvantages were taken into consideration. This study investigated the online gaming engagements, mental well-being and work performance of one hundred three (103) young professionals of the 3rd district of Laguna in the Philippines. They were selected through purposive sampling. The study used sequential explanatory mixed method which combines quantitative and qualitative method. Findings revealed that respondents have average gaming engagements, above average mental well-being and high work performance. The themes created were gaming attitude for online gaming engagements, healthy disposition for mental health and work attitude for work performance. It was also revealed that online gaming engagement and mental health is significantly related with work performance. The study proposed a psycho-social intervention program for young professional with high gaming engagements.

The Research ProbeVol. 4(2)
Openalex Percentile: Top 63%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.