Game Android-Based Vocabulary Introduction Education for Early Childhood

The educational challenges at TK Al-Hidayah, a kindergarten in Kangean, Sumenep, are significant, with passive learning methods and ineffective educational media reducing student engagement and motivation. Most children speak their regional language, limiting their Indonesian vocabulary acquisition. To address this, we developed an interactive Android-based educational game for vocabulary learning aimed at young children. Using the Game Development Life Cycle (GDLC) method, the game was designed, developed, and tested through several phases, including concept, design, development, testing, release, and maintenance. The game features a learning menu with lessons on vowels, consonants, uppercase and lowercase letters, and object names, as well as a game menu with activities like matching object names and letters. Testing showed the game effectively enhances children's vocabulary skills and engagement in learning. This research contributes to the development of interactive and innovative educational methods for early childhood education.

Authors

Publication Details

Journal
Proceeding of International Conference of Religion Health Education Science and Technology
Published
2024-09-15
DOI
https://doi.org/10.35316/icorhestech.v1i1.5663
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Android-Based Vocabulary Introduction Education for Early Childhood

Nur Azise, Achmad Baijuri, Mutmainah
Proceeding of International Conference of Religion Health Education Science and Technology
Educational Methods and Media Use
article

Game Android-Based Vocabulary Introduction Education for Early Childhood

Nur Azise, Achmad Baijuri, Mutmainah
article en

Abstract

The educational challenges at TK Al-Hidayah, a kindergarten in Kangean, Sumenep, are significant, with passive learning methods and ineffective educational media reducing student engagement and motivation. Most children speak their regional language, limiting their Indonesian vocabulary acquisition. To address this, we developed an interactive Android-based educational game for vocabulary learning aimed at young children. Using the Game Development Life Cycle (GDLC) method, the game was designed, developed, and tested through several phases, including concept, design, development, testing, release, and maintenance. The game features a learning menu with lessons on vowels, consonants, uppercase and lowercase letters, and object names, as well as a game menu with activities like matching object names and letters. Testing showed the game effectively enhances children's vocabulary skills and engagement in learning. This research contributes to the development of interactive and innovative educational methods for early childhood education.

Proceeding of International Conference of Religion Health Education Science and TechnologyVol. 1(1)
Openalex Percentile: Top 64%
Educational Methods and Media Use
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Game Android-Based Vocabulary Introduction Education for Early Childhood — Nur Azise, Achmad Baijuri, et al. · Proceeding of International Conference of Religion Health Education Science and Technology (2024) | TGRS Research Map | TGRS