Perancangan Bahan Ajar Berbasis Multimedia untuk Membangun Pengalaman Belajar yang Menarik dan Interaktif

This research aims to design multimedia-based teaching materials that can improve students' learning experiences to be more interesting and interactive. The research method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research results show that multimedia-based teaching materials are effective in increasing students' motivation, understanding of concepts, and participation in the learning process. The teaching materials are designed using multimedia elements such as videos, animations, interactive simulations and gamification-based quizzes. Implementation and evaluation on students shows significant results in supporting interesting and effective learning.

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Publication Details

Journal
Journal of Creative Student Research
Published
2024-11-29
DOI
https://doi.org/10.55606/jcsr-politama.v2i6.4553
Citations
2
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
1.56
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article

Perancangan Bahan Ajar Berbasis Multimedia untuk Membangun Pengalaman Belajar yang Menarik dan Interaktif

Tata Sutabri, Dwi Margaretta Manihuruk
2 citations
Journal of Creative Student Research
Educational Methods and Media Use
1.56
article

Perancangan Bahan Ajar Berbasis Multimedia untuk Membangun Pengalaman Belajar yang Menarik dan Interaktif

Tata Sutabri, Dwi Margaretta Manihuruk
article en
2 citations

Abstract

This research aims to design multimedia-based teaching materials that can improve students' learning experiences to be more interesting and interactive. The research method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research results show that multimedia-based teaching materials are effective in increasing students' motivation, understanding of concepts, and participation in the learning process. The teaching materials are designed using multimedia elements such as videos, animations, interactive simulations and gamification-based quizzes. Implementation and evaluation on students shows significant results in supporting interesting and effective learning.

Journal of Creative Student ResearchVol. 2(6)
Universitas Bina Darma (ID)
Openalex Percentile: Top 12%
Educational Methods and Media Use
1.56
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