A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory

In today's information age, the game industry has developed rapidly, and a large number of professional game events have been held internationally. In such a context, high-quality game localization translation is of Paramount importance. Based on Skopos theory, this paper takes some of Chinese translations of the game content of VALORANT as an example to study the translation strategies and methods during the process of game localization translation, and points out the problems therein, with a view to improving the quality of the translation and, to a certain extent, to provide reference for the game localization industry.

Authors

Institutions

Publication Details

Journal
Scientific journal of humanities and social sciences.
Published
2024-12-12
DOI
https://doi.org/10.54691/206p2r98
Primary Topic
Educational Technology and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory

J. Yang
Scientific journal of humanities and social sciences.
Educational Technology and Pedagogy
article

A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory

J. Yang
article en

Abstract

In today's information age, the game industry has developed rapidly, and a large number of professional game events have been held internationally. In such a context, high-quality game localization translation is of Paramount importance. Based on Skopos theory, this paper takes some of Chinese translations of the game content of VALORANT as an example to study the translation strategies and methods during the process of game localization translation, and points out the problems therein, with a view to improving the quality of the translation and, to a certain extent, to provide reference for the game localization industry.

Scientific journal of humanities and social sciences.Vol. 6(12)
Guilin University of Technology (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 79%
Educational Technology and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.