A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory
In today's information age, the game industry has developed rapidly, and a large number of professional game events have been held internationally. In such a context, high-quality game localization translation is of Paramount importance. Based on Skopos theory, this paper takes some of Chinese translations of the game content of VALORANT as an example to study the translation strategies and methods during the process of game localization translation, and points out the problems therein, with a view to improving the quality of the translation and, to a certain extent, to provide reference for the game localization industry.
Authors
- J. Yang (ORCID: https://orcid.org/0000-0001-5825-2399)
Institutions
- Guilin University of Technology (CN)
Publication Details
- Journal
- Scientific journal of humanities and social sciences.
- Published
- 2024-12-12
- DOI
- https://doi.org/10.54691/206p2r98
- Primary Topic
- Educational Technology and Pedagogy
- Type
- article
- Field-Weighted Citation Impact
- 0.00