Urban-Scale Acoustic Comfort Map: Fusion of Social Inputs, Noise Levels, and Citizen Comfort in Open GIS

With advancements in the Internet of Things (IoT), diverse and high-resolution data sources, such as environmental sensors and user-generated inputs from mobile devices, have become available to model and estimate citizens’ acoustic comfort in urban environments. These IoT-enabled data sources offer scalable insights in real time into both objective parameters (e.g., noise levels and environmental conditions) and subjective perceptions (e.g., personal comfort and soundscape experiences), which were previously challenging to capture comprehensively by using traditional methods. Despite this, there remains a lack of a clear framework explicitly presenting the role of these diverse inputs in determining acoustic comfort. This paper contributes by (1) exploring the relationship between attributes governing the physical aspect of the built environment (sensory data) and the end-users’ characteristics/inputs/sensations (such as their acoustic comfort level) and how these attributes can correlate/connect; (2) developing a CityGML-based framework that leverages semantic 3D city models to integrate and represent both objective sensory data and subjective social inputs, enhancing data-driven decision making at the city level; and (3) introducing a novel approach to crowdsourcing citizen inputs to assess perceived acoustic comfort indicators, which inform predictive modeling efforts. Our solution is based on CityGML’s capacity to store and explain 3D city-related shapes with their semantic characteristics, which are essential for city-level operations such as spatial data mining and thematic queries. To do so, a crowdsourcing method was used, and 20 perceptive indicators were identified from the existing literature to evaluate people’s perceived acoustic attributes and types of sound sources and their relations to the perceived soundscape comfort. Three regression models—K-Nearest Neighbor (KNN), Support Vector Regression (SVR), and XGBoost—were trained on the collected data to predict acoustic comfort at bus stops in Montréal based on physical and psychological attributes of travellers. In the best-performing scenario, which incorporated psychological attributes and measured noise levels, the models achieved a normalized mean squared error (NMSE) as low as 0.0181, a mean absolute error (MAE) of 0.0890, and a root mean square error (RMSE) of 0.1349. These findings highlight the effectiveness of integrating subjective and objective data sources to accurately predict acoustic comfort in urban environments.

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Journal
Processes
Published
2024-12-13
DOI
https://doi.org/10.3390/pr12122864
Citations
2
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
1.75

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article

Urban-Scale Acoustic Comfort Map: Fusion of Social Inputs, Noise Levels, and Citizen Comfort in Open GIS

Farzaneh Zarei, Mazdak Nik‐Bakht, Farideh Zarei, Joonhee Lee
2 citations
Processes
Noise Effects and Management
1.75
article

Urban-Scale Acoustic Comfort Map: Fusion of Social Inputs, Noise Levels, and Citizen Comfort in Open GIS

Farzaneh Zarei, Mazdak Nik‐Bakht, Farideh Zarei, Joonhee Lee
article en
2 citations

Abstract

With advancements in the Internet of Things (IoT), diverse and high-resolution data sources, such as environmental sensors and user-generated inputs from mobile devices, have become available to model and estimate citizens’ acoustic comfort in urban environments. These IoT-enabled data sources offer scalable insights in real time into both objective parameters (e.g., noise levels and environmental conditions) and subjective perceptions (e.g., personal comfort and soundscape experiences), which were previously challenging to capture comprehensively by using traditional methods. Despite this, there remains a lack of a clear framework explicitly presenting the role of these diverse inputs in determining acoustic comfort. This paper contributes by (1) exploring the relationship between attributes governing the physical aspect of the built environment (sensory data) and the end-users’ characteristics/inputs/sensations (such as their acoustic comfort level) and how these attributes can correlate/connect; (2) developing a CityGML-based framework that leverages semantic 3D city models to integrate and represent both objective sensory data and subjective social inputs, enhancing data-driven decision making at the city level; and (3) introducing a novel approach to crowdsourcing citizen inputs to assess perceived acoustic comfort indicators, which inform predictive modeling efforts. Our solution is based on CityGML’s capacity to store and explain 3D city-related shapes with their semantic characteristics, which are essential for city-level operations such as spatial data mining and thematic queries. To do so, a crowdsourcing method was used, and 20 perceptive indicators were identified from the existing literature to evaluate people’s perceived acoustic attributes and types of sound sources and their relations to the perceived soundscape comfort. Three regression models—K-Nearest Neighbor (KNN), Support Vector Regression (SVR), and XGBoost—were trained on the collected data to predict acoustic comfort at bus stops in Montréal based on physical and psychological attributes of travellers. In the best-performing scenario, which incorporated psychological attributes and measured noise levels, the models achieved a normalized mean squared error (NMSE) as low as 0.0181, a mean absolute error (MAE) of 0.0890, and a root mean square error (RMSE) of 0.1349. These findings highlight the effectiveness of integrating subjective and objective data sources to accurately predict acoustic comfort in urban environments.

ProcessesVol. 12(12)
Concordia University (CA)
Fonds de recherche du Québec – Nature et technologies
Sustainable cities and communities
Openalex Percentile: Top 13%
Noise Effects and Management
1.75
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