Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness

Limited accessibility, high costs, and potential lack of user engagement can hinder the effectiveness of traditional first-aid training methods. Thailand serves as a case study, where data from 2017–2021 reveals a concerning incidence of emergency illnesses (12,000 per 100,000 people) and a concerning mortality rate (179.6 per 100,000 people). This study investigates the potential of Virtual Reality (VR) technology as a novel and engaging approach to first-aid t raining, s pecifically de signed for Thai speakers. Participants engaged with a VR first aid training game featuring interactive modules on essential equipment, emergency procedures, and Cardiopulmonary Resuscitation (CPR) with Automated External Defibrillator (AED) u sage. Compared to a control group, participants who trained with the VR First Aid game demonstrated a significant increase in first-aid knowledge (31.00%). Additionally, the VR training method yielded a substantial increase in user satisfaction (42.42%) compared to traditional approaches. These findings highlight V R technology as a promising alternative for first-aid training, potentially offering improved accessibility, engagement, and learning outcomes compared to traditional methods.

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Publication Details

Published
2024-08-08
DOI
https://doi.org/10.1109/ri2c64012.2024.10784384
Primary Topic
Human Resource Development and Performance Evaluation
Type
article
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article

Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness

Samart Moodleah, Chanikarn Kawmong, Ittiporn Kuljittwattana
Human Resource Development and Performance Evaluation
article

Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness

Samart Moodleah, Chanikarn Kawmong, Ittiporn Kuljittwattana
article en

Abstract

Limited accessibility, high costs, and potential lack of user engagement can hinder the effectiveness of traditional first-aid training methods. Thailand serves as a case study, where data from 2017–2021 reveals a concerning incidence of emergency illnesses (12,000 per 100,000 people) and a concerning mortality rate (179.6 per 100,000 people). This study investigates the potential of Virtual Reality (VR) technology as a novel and engaging approach to first-aid t raining, s pecifically de signed for Thai speakers. Participants engaged with a VR first aid training game featuring interactive modules on essential equipment, emergency procedures, and Cardiopulmonary Resuscitation (CPR) with Automated External Defibrillator (AED) u sage. Compared to a control group, participants who trained with the VR First Aid game demonstrated a significant increase in first-aid knowledge (31.00%). Additionally, the VR training method yielded a substantial increase in user satisfaction (42.42%) compared to traditional approaches. These findings highlight V R technology as a promising alternative for first-aid training, potentially offering improved accessibility, engagement, and learning outcomes compared to traditional methods.

King Mongkut's Institute of Technology Ladkrabang (TH)
Openalex Percentile: Top 73%
Human Resource Development and Performance Evaluation
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Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness — Samart Moodleah, Chanikarn Kawmong, et al. · (2024) | TGRS Research Map | TGRS