Unbiased Scene Graph Generation Based on Relationship Label Division

Scene Graph Generation (SGG) captures triplets <subject, predicate, object> in images, which is crucial for in- depth image understanding and AIoT (Artificial Intelligence of Things) applications. Existing scene graph datasets contain relationship labels with varied semantic information, causing directly trained models to inaccurately infer object relationships. For example, models tend to predict more frequent relationships like “on” rather than semantically detailed relationships like “walking on.” To address this, we classify relationship labels into spatial relationships (e.g., “on”) and visual relationships (e.g., “walking on”). We design two models, Spatial Relationships SGG (S-SGG) and Visual Relationships SGG (V-SGG), to predict these categories separately. By providing the models with different location and visual information inputs, they can focus on predicting the relationship labels they are responsible for. We then merge the results predicted by the two models to generate the final scene graph. Our approach effectively reduces long-tail bias and enhances several metrics on the standard Visual Genome benchmark.

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Publication Details

Published
2024-10-17
DOI
https://doi.org/10.1109/aiotsys63104.2024.10780618
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

Unbiased Scene Graph Generation Based on Relationship Label Division

Yiming Fan, Chenglong Lei, Ruiqi Hu, Zheng Zhou et al.
Artificial Intelligence in Games
article

Unbiased Scene Graph Generation Based on Relationship Label Division

Yiming Fan, Chenglong Lei, Ruiqi Hu, Zheng Zhou, Bin Jiang, Chao Yang
article en

Abstract

Scene Graph Generation (SGG) captures triplets <subject, predicate, object> in images, which is crucial for in- depth image understanding and AIoT (Artificial Intelligence of Things) applications. Existing scene graph datasets contain relationship labels with varied semantic information, causing directly trained models to inaccurately infer object relationships. For example, models tend to predict more frequent relationships like “on” rather than semantically detailed relationships like “walking on.” To address this, we classify relationship labels into spatial relationships (e.g., “on”) and visual relationships (e.g., “walking on”). We design two models, Spatial Relationships SGG (S-SGG) and Visual Relationships SGG (V-SGG), to predict these categories separately. By providing the models with different location and visual information inputs, they can focus on predicting the relationship labels they are responsible for. We then merge the results predicted by the two models to generate the final scene graph. Our approach effectively reduces long-tail bias and enhances several metrics on the standard Visual Genome benchmark.

Hunan University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 79%
Artificial Intelligence in Games
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