Optimized design of digital animation based on virtual reality technology

Background: The production of moving images using computer systems is referred to as digital animation, or laptop-generated imagery (LGI). By using virtual landscapes and devices to create immersive settings, virtual reality (VR) improves this experience. The application of virtual reality (VR) technology and optimization algorithms to digital animation character technology is investigated in this study.Aim: The study aims to enhance the shape, motion, and interplay of animated characters using an upgraded Penguin Search Optimization (UPSO) algorithm, while also employing VR for motion design and scene communication.Methods: The research employs motion captures facts, scenario descriptions, and the character models to optimize the shape, actions, and interactions of animation characters. To improve those components, the UPSO set of rules is applied, and the efficiency of the optimized animation in realistic virtual worlds is accessed via VR generation.Results: The adoption of the UPSO algorithm resulted in a significant improvement in the realism of character actions (95%), character quality (92%), and overall product satisfaction (93%). The UPSO algorithm also achieved an accuracy of 97.03%.Conclusion: This study contributes to the advancement of animation by combining optimization algorithms with VR technology, resulting in a more immersive and appealing visual experience for users

Authors

Institutions

Publication Details

Journal
Salud Ciencia y Tecnología - Serie de Conferencias
Published
2024-12-12
DOI
https://doi.org/10.56294/sctconf20251285
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Optimized design of digital animation based on virtual reality technology

Guo Chen, Surendheran Kaliyaperuma
Salud Ciencia y Tecnología - Serie de Conferencias
Simulation and Modeling Applications
article

Optimized design of digital animation based on virtual reality technology

Guo Chen, Surendheran Kaliyaperuma
article en

Abstract

Background: The production of moving images using computer systems is referred to as digital animation, or laptop-generated imagery (LGI). By using virtual landscapes and devices to create immersive settings, virtual reality (VR) improves this experience. The application of virtual reality (VR) technology and optimization algorithms to digital animation character technology is investigated in this study.Aim: The study aims to enhance the shape, motion, and interplay of animated characters using an upgraded Penguin Search Optimization (UPSO) algorithm, while also employing VR for motion design and scene communication.Methods: The research employs motion captures facts, scenario descriptions, and the character models to optimize the shape, actions, and interactions of animation characters. To improve those components, the UPSO set of rules is applied, and the efficiency of the optimized animation in realistic virtual worlds is accessed via VR generation.Results: The adoption of the UPSO algorithm resulted in a significant improvement in the realism of character actions (95%), character quality (92%), and overall product satisfaction (93%). The UPSO algorithm also achieved an accuracy of 97.03%.Conclusion: This study contributes to the advancement of animation by combining optimization algorithms with VR technology, resulting in a more immersive and appealing visual experience for users

Salud Ciencia y Tecnología - Serie de ConferenciasVol. 4
WA Country Health Service (AU), Chung-Ang University (KR)
Openalex Percentile: Top 73%
Simulation and Modeling Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Optimized design of digital animation based on virtual reality technology — Guo Chen, Surendheran Kaliyaperuma · Salud Ciencia y Tecnología - Serie de Conferencias (2024) | TGRS Research Map | TGRS