Pengaruh Media Kahoot terhadap Minat Belajar PAI Siswa Kelas IV di SDN 15 Sutijo

This study aims to determine the effect of Kahoot media on Islamic Religious Education (PAI) learning interest of fourth grade students at SDN 15 Sutijo. The background of this study is the students' low interest in learning, which is shown by behaviors such as playing during learning, disturbing friends, leaving class, and sleeping in class. Although teachers have tried various innovations, the methods used have not succeeded in attracting students' attention. This study used a quantitative experimental approach with a pretest-posttest single group design. The study population consisted of 28 fourth grade students of SDN 15 Sutijo, which also became the sample through the total sampling technique. Data were collected using questionnaires and analyzed using paired sample t-test. The results showed that Kahoot media had a significant effect on increasing students' interest in learning. This is evidenced by the sig value of 0.002 (<0.05) and the t value of 3.418, greater than the t table of 2.052 (t> t table). Thus, Kahoot media is proven to be able to create interesting and effective learning to increase students' interest in learning PAI subjects.

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Publication Details

Journal
MASALIQ
Published
2024-12-12
DOI
https://doi.org/10.58578/masaliq.v5i1.4319
Citations
1
Primary Topic
Education and Character Development
Type
article
Field-Weighted Citation Impact
2.10
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article

Pengaruh Media Kahoot terhadap Minat Belajar PAI Siswa Kelas IV di SDN 15 Sutijo

Arif Aulia Rizki, Dafirsam Dafirsam, Arifmiboy Arifmiboy
1 citations
MASALIQ
Education and Character Development
2.10
article

Pengaruh Media Kahoot terhadap Minat Belajar PAI Siswa Kelas IV di SDN 15 Sutijo

Arif Aulia Rizki, Dafirsam Dafirsam, Arifmiboy Arifmiboy
article en
1 citations

Abstract

This study aims to determine the effect of Kahoot media on Islamic Religious Education (PAI) learning interest of fourth grade students at SDN 15 Sutijo. The background of this study is the students' low interest in learning, which is shown by behaviors such as playing during learning, disturbing friends, leaving class, and sleeping in class. Although teachers have tried various innovations, the methods used have not succeeded in attracting students' attention. This study used a quantitative experimental approach with a pretest-posttest single group design. The study population consisted of 28 fourth grade students of SDN 15 Sutijo, which also became the sample through the total sampling technique. Data were collected using questionnaires and analyzed using paired sample t-test. The results showed that Kahoot media had a significant effect on increasing students' interest in learning. This is evidenced by the sig value of 0.002 (<0.05) and the t value of 3.418, greater than the t table of 2.052 (t> t table). Thus, Kahoot media is proven to be able to create interesting and effective learning to increase students' interest in learning PAI subjects.

MASALIQVol. 5(1)
University of Bangka Belitung (ID)
Quality Education
Openalex Percentile: Top 10%
Education and Character Development
2.10
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