Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge

Drawing upon self-determination theory, this study investigates whether the effects of competition interact with individuals’ prior knowledge to influence the motivations for and antecedents to their pro-environmental behaviour. Using a virtual reality serious game about plastic waste, we conducted a 2 (Game environment: Competition vs. Non-competition) × 3 (Prior knowledge about plastic waste: Low vs. Medium vs. High) between-subjects experiment with 61 participants (Mage = 23.31, SDage = 2.77). Results indicated that competition had differential impacts depending on individuals’ prior knowledge. Competition had negative effects on motivation and antecedents to pro-environmental behaviour for players with low levels of prior knowledge and positive effects for players with medium levels of prior knowledge. As the first study to investigate prior knowledge as a moderator for the effects of competition in a virtual reality serious game, our research contributes to the literature by clarifying the conditions under which competition could promote pro-environmental behaviour and offers suggestions on customised use of competition for communication practitioners.

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Publication Details

Journal
Behaviour and Information Technology
Published
2024-12-12
DOI
https://doi.org/10.1080/0144929x.2024.2439528
Citations
4
Primary Topic
Environmental Education and Sustainability
Type
article
Field-Weighted Citation Impact
2.84

Funders

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article

Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge

Mengxue Ou, Wenqi Tan, Grzegorz Lisak, Benjamin J. Li et al.
4 citations
Behaviour and Information Technology
Environmental Education and Sustainability
2.84
article

Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge

Mengxue Ou, Wenqi Tan, Grzegorz Lisak, Benjamin J. Li, Shirley S. Ho, Rui Xiong
article en
4 citations

Abstract

Drawing upon self-determination theory, this study investigates whether the effects of competition interact with individuals’ prior knowledge to influence the motivations for and antecedents to their pro-environmental behaviour. Using a virtual reality serious game about plastic waste, we conducted a 2 (Game environment: Competition vs. Non-competition) × 3 (Prior knowledge about plastic waste: Low vs. Medium vs. High) between-subjects experiment with 61 participants (Mage = 23.31, SDage = 2.77). Results indicated that competition had differential impacts depending on individuals’ prior knowledge. Competition had negative effects on motivation and antecedents to pro-environmental behaviour for players with low levels of prior knowledge and positive effects for players with medium levels of prior knowledge. As the first study to investigate prior knowledge as a moderator for the effects of competition in a virtual reality serious game, our research contributes to the literature by clarifying the conditions under which competition could promote pro-environmental behaviour and offers suggestions on customised use of competition for communication practitioners.

Behaviour and Information TechnologyVol. 44(13)
Nanyang Technological University (SG), New York University (US)
Nanyang Technological University
Climate action
Openalex Percentile: Top 9%
Environmental Education and Sustainability
2.84
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Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge — Mengxue Ou, Wenqi Tan, et al. · Behaviour and Information Technology (2024) | TGRS Research Map | TGRS