Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/{\Sigma}P 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way. Comment: arXiv admin note: substantial text overlap with arXiv:2106.10192

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Publication Details

Journal
Logical Methods in Computer Science
Published
2024-12-04
DOI
https://doi.org/10.46298/lmcs-20(4:21)2024
Primary Topic
Auction Theory and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

Julián Gutiérrez, Michael Wooldridge, Giuseppe Perelli, Muhammad Sharfi Najib
Logical Methods in Computer Science
Auction Theory and Applications
article

Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

Julián Gutiérrez, Michael Wooldridge, Giuseppe Perelli, Muhammad Sharfi Najib
article en

Abstract

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/{\Sigma}P 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way. Comment: arXiv admin note: substantial text overlap with arXiv:2106.10192

Logical Methods in Computer ScienceVol. Volume 20, Issue 4
UK Research and Innovation, Sapienza Università di Roma
Peace, Justice and strong institutions
Openalex Percentile: Top 72%
Auction Theory and Applications
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