CrowdSplat: exploring Gaussian Splatting for crowd rendering

We present CrowdSplat, a novel approach that leverages Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which are extracted from monocular videos. We integrate Level of Detail (LoD) rendering to optimize computational efficiency and quality. The CrowdSplat framework consists of two stages: (1) avatar reconstruction and (2) crowd synthesis. The framework is also optimized in GPU memory usage for scalability. Quantitative and qualitative evaluations show that CrowdSplat achieves good levels of rendering quality, memory efficiency, and computational performance. Through these experiments, we show that CrowdSplat is a viable solution for dynamic, realistic crowd simulation in real-time applications.

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Publication Details

Journal
IET conference proceedings.
Published
2024-10-01
DOI
https://doi.org/10.1049/icp.2024.3321
Citations
1
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
0.34

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article

CrowdSplat: exploring Gaussian Splatting for crowd rendering

John Dingliana, Carol O’Sullivan, Yinghan Xu, Xiaohan Sun
1 citations
IET conference proceedings.
Evacuation and Crowd Dynamics
0.34
article

CrowdSplat: exploring Gaussian Splatting for crowd rendering

John Dingliana, Carol O’Sullivan, Yinghan Xu, Xiaohan Sun
article en
1 citations

Abstract

We present CrowdSplat, a novel approach that leverages Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which are extracted from monocular videos. We integrate Level of Detail (LoD) rendering to optimize computational efficiency and quality. The CrowdSplat framework consists of two stages: (1) avatar reconstruction and (2) crowd synthesis. The framework is also optimized in GPU memory usage for scalability. Quantitative and qualitative evaluations show that CrowdSplat achieves good levels of rendering quality, memory efficiency, and computational performance. Through these experiments, we show that CrowdSplat is a viable solution for dynamic, realistic crowd simulation in real-time applications.

IET conference proceedings.Vol. 2024(10)
Trinity College Dublin (IE)
Science Foundation Ireland, Trinity College Dublin
Openalex Percentile: Top 38%
Evacuation and Crowd Dynamics
0.34
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