Design of Mixed Virtuality and Reality Adversarial Training System
This paper explores a mixed virtuality and reality joint adversarial training system, centering on weapon equipment performance simulation, battlefield environment reproduction and engagement data acquisition and processing, with emphasis on mutual identification and confrontation between virtual and real forces. First, technological approaches of data communication, position and attitude acquisition, fire strike simulation and damage calculation are proposed. Subsequently, the paper introduces key technologies including digital twin battlefield, weapon firing model, ballistic trajectory calculation and damage intersection model. Finally, through development and test, the system realizes effective confrontation between virtual and real forces, enhancing the troops’ practical combat training level to a certain extent.
Authors
- Rui Zhu (ORCID: https://orcid.org/0000-0002-9008-9875)
- Jia Jionghao
- Xuewen Wang (ORCID: https://orcid.org/0000-0001-6028-9430)
- Lu Liu (ORCID: https://orcid.org/0000-0002-3170-9376)
- Yin Zhu (ORCID: https://orcid.org/0000-0002-4791-6126)
- Fei Cheng (ORCID: https://orcid.org/0000-0003-4323-1629)
Publication Details
- Published
- 2024-10-18
- DOI
- https://doi.org/10.1109/dtpi61353.2024.10778727
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00