Research on the Implementation Method of Hybrid Graphics Engine for Water Conservancy Informatization
The integration and application of GIS, BIM, and digital twin technologies based on graphic engines is an emerging field in water conservancy information construction. However, a single graphic engine cannot simultaneously meet the diverse requirements of different water conservancy business applications and the operational needs of different terminals. This article is based on the business requirements of water conservancy informatization, and designs the overall architecture of multiple open-source graphics engines such as Maptalks, CesiumJS, ThreeJS, Unreal Engine, etc. It proposes a complete solution for key technical challenges such as multi dependency environment fusion, multi-language communication fusion, multi coordinate system fusion, multi architecture mode fusion, and multi engine rendering fusion, achieving a hybrid graphics engine for water conservancy informatization. The practical results show that the hybrid graphics engine implemented can significantly improve the development efficiency of water conservancy information systems, enrich the expression methods of water conservancy business functions, and have great potential for application in complex and diverse water conservancy information construction.
Authors
- Hongyu Xiao
- Chao Tong
- Shuai Wang (ORCID: https://orcid.org/0000-0002-5653-7195)
Institutions
- Changjiang Water Resources Commission (CN)
Publication Details
- Published
- 2024-10-18
- DOI
- https://doi.org/10.1109/dtpi61353.2024.10778847
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00