wav2pos: Sound Source Localization using Masked Autoencoders

We present a novel approach to the 3D sound source localization task for distributed ad-hoc microphone arrays by formulating it as a set-to-set regression problem. By training a multi-modal masked autoencoder model that operates on audio recordings and microphone coordinates, we show that such a formulation allows for accurate localization of the sound source, by reconstructing coordinates masked in the input. Our approach is flexible in the sense that a single model can be used with an arbitrary number of microphones, even when a subset of audio recordings and microphone coordinates are missing. We test our method on simulated and real-world recordings of music and speech in indoor environments, and demonstrate competitive performance compared to both classical and other learning based localization methods.

Authors

Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/ipin62893.2024.10786105
Citations
5
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
1.75
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wav2pos: Sound Source Localization using Masked Autoencoders

Axel Berg, Magnus Oskarsson, Chuteng Zhou, Kalle Åström et al.
5 citations
Music and Audio Processing
1.75
article

wav2pos: Sound Source Localization using Masked Autoencoders

Axel Berg, Magnus Oskarsson, Chuteng Zhou, Kalle Åström, Jens Gulin, Mark O’Connor
article en
5 citations

Abstract

We present a novel approach to the 3D sound source localization task for distributed ad-hoc microphone arrays by formulating it as a set-to-set regression problem. By training a multi-modal masked autoencoder model that operates on audio recordings and microphone coordinates, we show that such a formulation allows for accurate localization of the sound source, by reconstructing coordinates masked in the input. Our approach is flexible in the sense that a single model can be used with an arbitrary number of microphones, even when a subset of audio recordings and microphone coordinates are missing. We test our method on simulated and real-world recordings of music and speech in indoor environments, and demonstrate competitive performance compared to both classical and other learning based localization methods.

Openalex Percentile: Top 14%
Music and Audio Processing
1.75
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