An Action Evaluation Method for Virtual Reality Simulation Power Training Based on an Improved Dynamic Time Warping Algorithm

To address the shortcomings in action evaluation within VR simulation power training, this paper introduces a novel action recognition and evaluation method based on dynamic recognition of finger keypoints combined with an improved Dynamic Time Warping (DTW) algorithm. By constructing an action recognition model centered on hand keypoints, the proposed method integrates distance similarity and cosine similarity to account comprehensively for both numerical differences and directional consistency of action features. This approach effectively tackles the challenges of feature extraction and recognition for complex actions in VR power training. Furthermore, a scoring mechanism based on the improved DTW algorithm is proposed, which employs Gaussian-weighted feature-derivative Euclidean distance combined with cosine similarity. This method significantly reduces computational complexity while improving scoring accuracy and consistency. Experimental results indicated that the improved DTW algorithm outperformed traditional methods in terms of classification accuracy and robustness. In particular, cosine similarity demonstrated superior performance in capturing dynamic variations and assessing the consistency of fine hand movements. This study provides an essential technical reference for action evaluation in VR simulation power training and offers a scientific basis for advancing the intelligence and digitalization of power VR training environments.

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Publication Details

Journal
Energies
Published
2024-12-11
DOI
https://doi.org/10.3390/en17246242
Citations
2
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.50

Funders

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article

An Action Evaluation Method for Virtual Reality Simulation Power Training Based on an Improved Dynamic Time Warping Algorithm

Qingjie Xu, Shuo Li, Yong Liu
2 citations
Energies
Human Pose and Action Recognition
0.50
article

An Action Evaluation Method for Virtual Reality Simulation Power Training Based on an Improved Dynamic Time Warping Algorithm

Qingjie Xu, Shuo Li, Yong Liu
article en
2 citations

Abstract

To address the shortcomings in action evaluation within VR simulation power training, this paper introduces a novel action recognition and evaluation method based on dynamic recognition of finger keypoints combined with an improved Dynamic Time Warping (DTW) algorithm. By constructing an action recognition model centered on hand keypoints, the proposed method integrates distance similarity and cosine similarity to account comprehensively for both numerical differences and directional consistency of action features. This approach effectively tackles the challenges of feature extraction and recognition for complex actions in VR power training. Furthermore, a scoring mechanism based on the improved DTW algorithm is proposed, which employs Gaussian-weighted feature-derivative Euclidean distance combined with cosine similarity. This method significantly reduces computational complexity while improving scoring accuracy and consistency. Experimental results indicated that the improved DTW algorithm outperformed traditional methods in terms of classification accuracy and robustness. In particular, cosine similarity demonstrated superior performance in capturing dynamic variations and assessing the consistency of fine hand movements. This study provides an essential technical reference for action evaluation in VR simulation power training and offers a scientific basis for advancing the intelligence and digitalization of power VR training environments.

EnergiesVol. 17(24)
Wuhan University of Technology (CN), China University of Geosciences (CN)
Electric Power Research Institute, State Grid Corporation of China, China University of Geosciences, China Electric Power Research Institute, National Key Research and Development Program of China
Openalex Percentile: Top 33%
Human Pose and Action Recognition
0.50
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