The effects of isolated game elements on adherence rates in food response inhibition training

Food response inhibition training (food-RIT) is found to aid weight loss and reduce snacking of foods high in sugar, salt and fat. However, these interventions suffer from a lack of adherence, with gamification proposed as a solution to increase engagement. The effect of gamification is unclear, however, with a lack of research investigating the effects of single game elements in improving adherence to interventions. This study investigates whether isolated game elements (social or feedback) improve adherence, engagement and effectiveness of food-RIT compared to a standard non-gamified intervention. Two hundred and fifty-two participants (169 female) were randomly assigned to either non-gamified F-RIT, a training gamified with feedback elements or a training gamified with social elements. Participants completed measures of snacking frequency and food evaluation before and after a 14-day training period, with adherence and motivation recorded during this time. There were no significant effects of adding either feedback or social gamification elements on training adherence, motivation or effectiveness. There was no meaningful support for adding isolated game elements to food-RIT to improve intervention adherence, raising questions about the magnitude of simple gamification effects. Future research may benefit from systematically assessing the combined effects of multiple gamification elements.

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Publication Details

Journal
Royal Society Open Science
Published
2024-12-01
DOI
https://doi.org/10.1098/rsos.241657
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The effects of isolated game elements on adherence rates in food response inhibition training

J. Jaime Miranda, Samuel J. Westwood, Natalia Lawrence, Louise Parker et al.
Royal Society Open Science
Educational Games and Gamification
article

The effects of isolated game elements on adherence rates in food response inhibition training

J. Jaime Miranda, Samuel J. Westwood, Natalia Lawrence, Louise Parker, M Shakeel, Katherine S. Button, Andrew Jones, Alexander MacLellan, Charlotte R. Pennington, Beatrice Sung, Christina Lee Chung, Charlotte Lovejoy, Sabela Lash, Yusra Suhail, Mehr Nag, Anna Slegrova, Luke Relph, Elizavet Mouka
article en

Abstract

Food response inhibition training (food-RIT) is found to aid weight loss and reduce snacking of foods high in sugar, salt and fat. However, these interventions suffer from a lack of adherence, with gamification proposed as a solution to increase engagement. The effect of gamification is unclear, however, with a lack of research investigating the effects of single game elements in improving adherence to interventions. This study investigates whether isolated game elements (social or feedback) improve adherence, engagement and effectiveness of food-RIT compared to a standard non-gamified intervention. Two hundred and fifty-two participants (169 female) were randomly assigned to either non-gamified F-RIT, a training gamified with feedback elements or a training gamified with social elements. Participants completed measures of snacking frequency and food evaluation before and after a 14-day training period, with adherence and motivation recorded during this time. There were no significant effects of adding either feedback or social gamification elements on training adherence, motivation or effectiveness. There was no meaningful support for adding isolated game elements to food-RIT to improve intervention adherence, raising questions about the magnitude of simple gamification effects. Future research may benefit from systematically assessing the combined effects of multiple gamification elements.

Royal Society Open ScienceVol. 11(12)
King's College - North Carolina (US), Aston University (GB), King's College London (GB), University of Exeter (GB), University of Bath (GB), Liverpool John Moores University (GB)
Zero hunger
Openalex Percentile: Top 71%
Educational Games and Gamification
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