Training primates to forage in virtual 3D environments

Virtual environment software is increasingly being employed as a non-invasive method in primate cognition research. Familiar and novel stimuli can be presented in new ways, opening the door to studying aspects of cognition in captivity which previously may not have been feasible. Despite the increased complexity of visual input compared to more traditional computerised studies, several groups of captive primates have now been trained to navigate virtual three-dimensional environments. Here, we outline a method for training primates to use a computerised virtual foraging task presented on a touchscreen. We document how to tailor this method to groups facing different training challenges. We present data from three groups: touchscreen-experienced chimpanzees (Pan troglodytes), touchscreen-naïve orang-utans (Pongo abelii), and chimpanzees tested in a group setting. Subjects from all groups mastered basic navigation challenges with relative ease (some in as little as 16 days), setting them up for systematic studies of primate cognition within virtual environments. The training method we present is flexible, yet structured, and we encourage other researchers to adapt it to implement virtual environment research with more individuals and across more species.

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Institutions

Publication Details

Journal
Behavioural Processes
Published
2024-12-11
DOI
https://doi.org/10.1016/j.beproc.2024.105126
Citations
2
Primary Topic
Primate Behavior and Ecology
Type
article
Field-Weighted Citation Impact
1.29

Funders

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article

Training primates to forage in virtual 3D environments

Karline R. L. Janmaat, Emilie Rapport Munro, Matthias Allritz, Emma Suvi McEwen et al.
2 citations
Behavioural Processes
Primate Behavior and Ecology
1.29
article

Training primates to forage in virtual 3D environments

Karline R. L. Janmaat, Emilie Rapport Munro, Matthias Allritz, Emma Suvi McEwen, Charles R. Menzel, Josep Call, Kenneth G. Schweller, Francine L. Dolins, Sarah E. Koopman, Cristóbal J Bottero Cantuarias
article en
2 citations

Abstract

Virtual environment software is increasingly being employed as a non-invasive method in primate cognition research. Familiar and novel stimuli can be presented in new ways, opening the door to studying aspects of cognition in captivity which previously may not have been feasible. Despite the increased complexity of visual input compared to more traditional computerised studies, several groups of captive primates have now been trained to navigate virtual three-dimensional environments. Here, we outline a method for training primates to use a computerised virtual foraging task presented on a touchscreen. We document how to tailor this method to groups facing different training challenges. We present data from three groups: touchscreen-experienced chimpanzees (Pan troglodytes), touchscreen-naïve orang-utans (Pongo abelii), and chimpanzees tested in a group setting. Subjects from all groups mastered basic navigation challenges with relative ease (some in as little as 16 days), setting them up for systematic studies of primate cognition within virtual environments. The training method we present is flexible, yet structured, and we encourage other researchers to adapt it to implement virtual environment research with more individuals and across more species.

Behavioural ProcessesVol. 224
University of St Andrews (GB), Georgia State University (US), Institute for Biodiversity (DE), Max Planck Institute for Evolutionary Anthropology (DE), University of Michigan–Dearborn (US), University of Amsterdam (NL)
Royal Zoological Society of Scotland, University of St Andrews, European Commission, Templeton World Charity Foundation
Openalex Percentile: Top 17%
Primate Behavior and Ecology
1.29
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