Int-HRL: towards intention-based hierarchical reinforcement learning

While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma's Revenge-one of the most challenging RL tasks in the Atari2600 game suite. We propose <i>Int-HRL</i>: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to an HRL agent that is significantly more sample efficient than previous methods.

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Publication Details

Journal
Neural Computing and Applications
Published
2024-12-11
DOI
https://doi.org/10.1007/s00521-024-10596-2
Citations
1
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.35

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article

Int-HRL: towards intention-based hierarchical reinforcement learning

Stefan Leutenegger, Anna Penzkofer, Mihai Bâce, Florian Strohm et al.
1 citations
Neural Computing and Applications
Reinforcement Learning in Robotics
0.35
article

Int-HRL: towards intention-based hierarchical reinforcement learning

Stefan Leutenegger, Anna Penzkofer, Mihai Bâce, Florian Strohm, Andreas Bulling, Simon Schaefer
article en
1 citations

Abstract

While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma's Revenge-one of the most challenging RL tasks in the Atari2600 game suite. We propose <i>Int-HRL</i>: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to an HRL agent that is significantly more sample efficient than previous methods.

Neural Computing and ApplicationsVol. 37(23)
University of Stuttgart (DE), Technical University of Munich (DE), KU Leuven (BE)
National Science Foundation, Australian Government, Deutsche Forschungsgemeinschaft, Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung, Bundesministerium für Bildung und Forschung, Universität Stuttgart, H2020 European Research Council
Peace, Justice and strong institutions
Openalex Percentile: Top 31%
Reinforcement Learning in Robotics
0.35
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Int-HRL: towards intention-based hierarchical reinforcement learning — Stefan Leutenegger, Anna Penzkofer, et al. · Neural Computing and Applications (2024) | TGRS Research Map | TGRS