How to Embed “Gamification” Into Entrepreneurship Courses to Enhance Student Engagement

Student engagement is a critical factor in educational success, influencing learning outcomes and retention rates. This paper explores the concept of gamification as an innovative strategy to enhance engagement in entrepreneurship courses. Gamification, which involves incorporating game design elements into non-game contexts, leverages students’ intrinsic motivations such as competition, achievement, and collaboration. The paper discusses how gamification elements like rewards, points, badges, and leaderboards can be integrated into course activities to foster higher levels of engagement and motivation. Additionally, the authors highlight the potential of gamification to develop real-world skills such as problem-solving, collaboration, and critical thinking. Practical examples and considerations for implementing gamification in the classroom are provided. The paper concludes that gamification, when thoughtfully applied, can significantly enhance student engagement and learning outcomes in entrepreneurship education.

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Publication Details

Journal
Small Business Institute Journal
Published
2024-12-11
DOI
https://doi.org/10.53703/001c.125649
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

How to Embed “Gamification” Into Entrepreneurship Courses to Enhance Student Engagement

Aycan Kara, Lisa M. Russell
Small Business Institute Journal
Educational Games and Gamification
article

How to Embed “Gamification” Into Entrepreneurship Courses to Enhance Student Engagement

Aycan Kara, Lisa M. Russell
article en

Abstract

Student engagement is a critical factor in educational success, influencing learning outcomes and retention rates. This paper explores the concept of gamification as an innovative strategy to enhance engagement in entrepreneurship courses. Gamification, which involves incorporating game design elements into non-game contexts, leverages students’ intrinsic motivations such as competition, achievement, and collaboration. The paper discusses how gamification elements like rewards, points, badges, and leaderboards can be integrated into course activities to foster higher levels of engagement and motivation. Additionally, the authors highlight the potential of gamification to develop real-world skills such as problem-solving, collaboration, and critical thinking. Practical examples and considerations for implementing gamification in the classroom are provided. The paper concludes that gamification, when thoughtfully applied, can significantly enhance student engagement and learning outcomes in entrepreneurship education.

Small Business Institute JournalVol. 20(2)
Indiana University Southeast (US)
Decent work and economic growth
Openalex Percentile: Top 72%
Educational Games and Gamification
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