A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation
Dysarthria is a common and treatable speech problem in children, and computer-assisted speech therapy is a promising way for children's speech therapy. However, data collection poses a significant challenge for computer-assisted therapy, especially when it comes to gathering speech data from young children, particularly those with dysarthria. Finding a better way to collect young children's speech data is, therefore, an urgent need. This paper prompted a gamified speech collection method and carried out an experiment to compare the participation time, error rate, and collection efficiency with the gamified method and with a traditional method where adults are imitated. Moreover, we also explore whether the gamified collection methods increase the children's positive engagement. A feasibility study including 10 children with dysarthria and 10 children without speech problems was conducted. Their participation duration, number of spoken utterances, number of mispronunciation utterances, and a questionnaire about children's engagement attitude were recorded. The findings indicate that the gamified collecting method reduces pronunciation mistake rates in children with dysarthria while also increasing their engagement to participate.
Authors
- Emilia Barakova (ORCID: https://orcid.org/0000-0001-5688-4878)
- Ting Han (ORCID: https://orcid.org/0000-0003-4365-0479)
- Naixin Liu (ORCID: https://orcid.org/0009-0000-7626-4246)
Institutions
- Shanghai Jiao Tong University (CN)
- Eindhoven University of Technology (NL)
Publication Details
- Published
- 2024-08-23
- DOI
- https://doi.org/10.1109/i-create62067.2024.10776229
- Citations
- 1
- Primary Topic
- Child Development and Digital Technology
- Type
- article
- Field-Weighted Citation Impact
- 2.10