Directing Analysis on Conducted Experiments for Researching the Effects of Training with A Video Game
This article aims at describing the methods and the digital tests that would be useful for conducting experiments on consequential effects by training with a video game. Analysis is done on research regarding effects from playing action video games. This article serves as basis for providing directions for conducting experiments on a target serious game. The research target is helpful to other teams that have and want to create models representing cognitive architectures both from the spheres of Artificial Intelligence and Cognitive and Behavioural Psychology
Authors
- Alexander Rusev (ORCID: https://orcid.org/0009-0007-4913-4957)
- Georgi Tsochev (ORCID: https://orcid.org/0000-0003-2442-8311)
- Maksim Sharabov (ORCID: https://orcid.org/0009-0000-4166-1073)
- Teodor Ukov (ORCID: https://orcid.org/0009-0001-1466-1139)
- Roumen Trifonov (ORCID: https://orcid.org/0000-0001-6959-3367)
Institutions
- Technical University of Sofia (BG)
Publication Details
- Published
- 2024-09-13
- DOI
- https://doi.org/10.1109/comsci63166.2024.10778494
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 1.58
Funders
- Ministry of Education