Hello, Worlds: A Ludic Theory of Cognition

This article lays the foundation for a ludic theory of cognition. At the core of this approach are two theories of mind and world brought into dialogue with one another: enactive cognition and ludic sociology. Combining these two approaches results in a theory of cognition in which social agents and game players alike rely on cognitive play to enact and inhabit worlds of meaning and significance. In the first section of the article, I draw out the relationship between enactive cognition and cultural theorist Pierre Bourdieu's ludic sociology, consolidating them into a ludic theory of cognition. In the second section, I examine how the ludic nature of cognition facilitates and inhibits understanding between agents and players, such that cognitive play itself is seen as the means by which we understand ourselves, each other, and the worlds around us.

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Publication Details

Journal
Games and Culture
Published
2024-12-11
DOI
https://doi.org/10.1177/15554120241303322
Primary Topic
Social and Cultural Dynamics
Type
article
Field-Weighted Citation Impact
0.00
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article

Hello, Worlds: A Ludic Theory of Cognition

Steve Wilcox
Games and Culture
Social and Cultural Dynamics
article

Hello, Worlds: A Ludic Theory of Cognition

Steve Wilcox
article en

Abstract

This article lays the foundation for a ludic theory of cognition. At the core of this approach are two theories of mind and world brought into dialogue with one another: enactive cognition and ludic sociology. Combining these two approaches results in a theory of cognition in which social agents and game players alike rely on cognitive play to enact and inhabit worlds of meaning and significance. In the first section of the article, I draw out the relationship between enactive cognition and cultural theorist Pierre Bourdieu's ludic sociology, consolidating them into a ludic theory of cognition. In the second section, I examine how the ludic nature of cognition facilitates and inhibits understanding between agents and players, such that cognitive play itself is seen as the means by which we understand ourselves, each other, and the worlds around us.

Games and Culture
Wilfrid Laurier University (CA)
Quality Education
Openalex Percentile: Top 64%
Social and Cultural Dynamics
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