When do Ten Points Lie on a Quadric Surface?

Abstract A solution is provided to the Bruxelles Problem, a geometric decision problem originally posed in 1825, that asks for a synthetic construction to determine when ten points in 3-space lie on a quadric surface, a surface given by the vanishing of a degree-2 polynomial. The solution constructs four new points that are coplanar precisely when the ten original points lie on a quadric surface. The solution uses only lines constructed through two known points, planes constructed through three known points, and intersections of these objects. The tools involved include an extension of the Area Principle to three-dimensional space, bracket polynomials and the Grassmann–Cayley algebra, and von Staudt’s results on geometric arithmetic. Many special cases are treated directly, leading to the generic case, where three pairs of the points generate skew lines and the remaining four points are in general position. A key step in the generic case involves finding a nice basis for the quadrics that pass through six of the ten points, which uses insights derived from Macaulay2 , a computational algebra package not available in the nineteenth century.

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Publication Details

Journal
Mathematical Proceedings of the Cambridge Philosophical Society
Published
2026-09-10
DOI
https://doi.org/10.1017/s0305004126102230
Primary Topic
Mathematics and Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

When do Ten Points Lie on a Quadric Surface?

Will Traves
Mathematical Proceedings of the Cambridge Philosophical Society
Mathematics and Applications
article

When do Ten Points Lie on a Quadric Surface?

Will Traves
article en

Abstract

Abstract A solution is provided to the Bruxelles Problem, a geometric decision problem originally posed in 1825, that asks for a synthetic construction to determine when ten points in 3-space lie on a quadric surface, a surface given by the vanishing of a degree-2 polynomial. The solution constructs four new points that are coplanar precisely when the ten original points lie on a quadric surface. The solution uses only lines constructed through two known points, planes constructed through three known points, and intersections of these objects. The tools involved include an extension of the Area Principle to three-dimensional space, bracket polynomials and the Grassmann–Cayley algebra, and von Staudt’s results on geometric arithmetic. Many special cases are treated directly, leading to the generic case, where three pairs of the points generate skew lines and the remaining four points are in general position. A key step in the generic case involves finding a nice basis for the quadrics that pass through six of the ten points, which uses insights derived from Macaulay2 , a computational algebra package not available in the nineteenth century.

Mathematical Proceedings of the Cambridge Philosophical Society
United States Naval Academy (US)
Openalex Percentile: Top 93%
Mathematics and Applications
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