Improving Learning Activities Through Interactive Digital Book Applications in Project-Based Learning
21st-century learning is usually accompanied by projects that can foster students' creativity in building their knowledge. Interactive digital books with projects are not used in the courseThis research focuses on student activities using project-based interactive digital books while studying. This research is experimental, samples were taken from a total sampling of 32 students who were attending lectures. The instruments used are activity questionnaires in five observation activities, namely studying basic questions, discussing with lecturers, discussing with friends, discussing project activities to be carried out, and presenting product results. Data was obtained quantitatively and processed using SPSS. The results obtained show that the use of project-based interactive electronic books makes student learning active because projects can improve students' skills.
Authors
- Vivi Fitriani
- Diana Susanti (ORCID: https://orcid.org/0000-0003-2925-9422)
- Liza Yulia Sari
- Aulia Afza
Institutions
- Universitas Muhammadiyah Sumatera Barat (ID)
Publication Details
- Journal
- International Journal of Progressive Sciences and Technologies
- Published
- 2024-09-30
- DOI
- https://doi.org/10.52155/ijpsat.v46.2.6591
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00