Mobile Tile-Based 360 Video Multicast With Cybersickness Alleviation

Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission. To address this challenge, tile-based streaming has been proposed to deliver only the focused part of the video instead of the entire one. However, the impact of cybersickness, akin to motion sickness, on tile selection in VR has not been explored. In this paper, we investigate Multi-user Tile Streaming with Cybersickness Control (MTSCC) in an adaptive 360<inline-formula><tex-math notation="LaTeX">$^\circ$</tex-math></inline-formula> video streaming system with multicast and cybersickness alleviation. We propose a novel <inline-formula><tex-math notation="LaTeX">$m^{2}$</tex-math></inline-formula>-competitive online algorithm that utilizes Individual Sickness Indicator (ISI) and Bitrate Restriction Indicator (BRI) to evaluate user cybersickness tendency and network bandwidth efficiency. Moreover, we introduce the Video Loss Indicator (VLI) and Quality Variance Indicator (QVI) to assess video quality loss and quality difference between tiles. We also propose a multi-armed bandit (MAB) algorithm with confidence bound-based reward (video quality) and cost (cybersickness) estimation. The algorithm learns the weighting factor of each user's cost to slow down cybersickness accumulation for users with high cybersickness tendencies. We prove that the algorithm converges to an optimal solution over time. According to simulation with real network settings, our proposed algorithms outperform baselines in terms of video quality and cybersickness accumulation.

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Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2024-12-11
DOI
https://doi.org/10.1109/tmc.2024.3514852
Citations
1
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.25
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article

Mobile Tile-Based 360 Video Multicast With Cybersickness Alleviation

De-Nian Yang, Wanjiun Liao, Chiao‐Wen Lin
1 citations
IEEE Transactions on Mobile Computing
Image and Video Quality Assessment
0.25
article

Mobile Tile-Based 360 Video Multicast With Cybersickness Alleviation

De-Nian Yang, Wanjiun Liao, Chiao‐Wen Lin
article en
1 citations

Abstract

Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission. To address this challenge, tile-based streaming has been proposed to deliver only the focused part of the video instead of the entire one. However, the impact of cybersickness, akin to motion sickness, on tile selection in VR has not been explored. In this paper, we investigate Multi-user Tile Streaming with Cybersickness Control (MTSCC) in an adaptive 360<inline-formula><tex-math notation="LaTeX">$^\circ$</tex-math></inline-formula> video streaming system with multicast and cybersickness alleviation. We propose a novel <inline-formula><tex-math notation="LaTeX">$m^{2}$</tex-math></inline-formula>-competitive online algorithm that utilizes Individual Sickness Indicator (ISI) and Bitrate Restriction Indicator (BRI) to evaluate user cybersickness tendency and network bandwidth efficiency. Moreover, we introduce the Video Loss Indicator (VLI) and Quality Variance Indicator (QVI) to assess video quality loss and quality difference between tiles. We also propose a multi-armed bandit (MAB) algorithm with confidence bound-based reward (video quality) and cost (cybersickness) estimation. The algorithm learns the weighting factor of each user's cost to slow down cybersickness accumulation for users with high cybersickness tendencies. We prove that the algorithm converges to an optimal solution over time. According to simulation with real network settings, our proposed algorithms outperform baselines in terms of video quality and cybersickness accumulation.

IEEE Transactions on Mobile ComputingVol. 24(4)
National Taiwan University (TW), Research Center for Information Technology Innovation, Academia Sinica (TW)
Openalex Percentile: Top 44%
Image and Video Quality Assessment
0.25
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