The influence of perspective on VR job interview training

Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars, potentially enhancing their public speaking skills. Taking a job interview as a case study, this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence, as these concepts are central to virtual experiences. In the experiment, VR job interview training was conducted under three conditions: a first-person perspective (1PP), a typical third-person perspective from behind the avatar (Back), and a third-person perspective from the front of the avatar (Front). The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions, highlighting the advantages of training while observing a self-avatar. Furthermore, it was confirmed that training effects correlated with the subcomponents of SoE and presence, suggesting that these trends may vary depending on perspective.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2024-12-10
DOI
https://doi.org/10.3389/frvir.2024.1506070
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

The influence of perspective on VR job interview training

Masayuki Kanbara, Taishi Sawabe, Yuichiro Fujimoto, Hirokazu Kato et al.
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
article

The influence of perspective on VR job interview training

Masayuki Kanbara, Taishi Sawabe, Yuichiro Fujimoto, Hirokazu Kato, Fumitaka Ueda
article en

Abstract

Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars, potentially enhancing their public speaking skills. Taking a job interview as a case study, this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence, as these concepts are central to virtual experiences. In the experiment, VR job interview training was conducted under three conditions: a first-person perspective (1PP), a typical third-person perspective from behind the avatar (Back), and a third-person perspective from the front of the avatar (Front). The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions, highlighting the advantages of training while observing a self-avatar. Furthermore, it was confirmed that training effects correlated with the subcomponents of SoE and presence, suggesting that these trends may vary depending on perspective.

Frontiers in Virtual RealityVol. 5
Nara Institute of Science and Technology (JP)
Core Research for Evolutional Science and Technology
Quality Education
Openalex Percentile: Top 77%
Virtual Reality Applications and Impacts
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The influence of perspective on VR job interview training — Masayuki Kanbara, Taishi Sawabe, et al. · Frontiers in Virtual Reality (2024) | TGRS Research Map | TGRS