Educational Board Games: “Gues Who?” As An Optimization Of Children's Learning Focus In Learning PPKn In Elementary School

The background of this research is the importance of effective learning strategies to increase learners' focus and involvement in learning Civic Education (PPKn) in elementary schools. This study aims to examine the effectiveness of educational games based on board games, namely “Guess Who?”, in optimizing students' attention and participation during learning. The research method used is a qualitative approach with a case study method, and data collection techniques with interviews, observations, and literature studies. The results showed that the use of the “Guess Who?” board game can increase students' concentration, active participation, and understanding of Civics material. In conclusion, “Guess Who?” is an effective and interactive learning media, which can help optimize students' learning focus in learning Civics in elementary schools.

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Publication Details

Journal
Cakrawala.
Published
2024-12-10
DOI
https://doi.org/10.70489/t1tkab91
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
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article

Educational Board Games: “Gues Who?” As An Optimization Of Children's Learning Focus In Learning PPKn In Elementary School

Zakiyyah Afrahas Sholikhah, Rosilah Minarsyil, Lina Ariani, Deni Zein Tarsidi
Cakrawala.
Educational Curriculum and Learning Methods
article

Educational Board Games: “Gues Who?” As An Optimization Of Children's Learning Focus In Learning PPKn In Elementary School

Zakiyyah Afrahas Sholikhah, Rosilah Minarsyil, Lina Ariani, Deni Zein Tarsidi
article en

Abstract

The background of this research is the importance of effective learning strategies to increase learners' focus and involvement in learning Civic Education (PPKn) in elementary schools. This study aims to examine the effectiveness of educational games based on board games, namely “Guess Who?”, in optimizing students' attention and participation during learning. The research method used is a qualitative approach with a case study method, and data collection techniques with interviews, observations, and literature studies. The results showed that the use of the “Guess Who?” board game can increase students' concentration, active participation, and understanding of Civics material. In conclusion, “Guess Who?” is an effective and interactive learning media, which can help optimize students' learning focus in learning Civics in elementary schools.

Cakrawala.Vol. 2(2)
Sebelas Maret University (ID)
Quality Education
Openalex Percentile: Top 69%
Educational Curriculum and Learning Methods
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