STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts

This article presents STEAM Architecture, a STEAM project for all educational levels, from pre-school to high school, a project that links the learning of subjects with architectural concepts, thus trying to generate meaningful learning in students. The project is the result of an ERASMUS+ project (DART4City (2020-1-ES01-KA227-SCH-095545) Empowering Arts and creativity for the cities of tomorrow) in which a methodology was developed to extract STEAM projects from European curricula. This methodology has two variants: “forward” and “backward”. The “forward” variant analyzes the curriculum and found the areas of opportunity with more connections among the contents while the “backward” methodology proposes a specific theme to look for the connections. The “backward” variant allows finding a topic that may be of social interest. This is the variant we use in this article. We explore the “backward” methodology in order to find an area of opportunity in society, in particular related to architecture. A questionnaire is distributed to different sectors of people in society to find out whether the learning of different architectural concepts at pre-university levels is interesting. The results of these tests show the potential of a STEAM project related to architecture. The design of the STEAM architecture project shows how the subdivision is carried out from an educational point of view, and also from an architectural point of view. Both worlds agree on dividing space into micro-, meso- and macro-space depending on the scale of what is being treated. For this reason, the STEAM architecture project is subdivided into Room, House, Neighbourhood and City for each educational level: pre-school, primary school and high school (which is 4 years of secondary school (ESO) and the last 2 years of high school). At the end of the article, we show the different workshops that were held in order to analyze the goodness of the proposal.

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Journal
Education Sciences
Published
2024-12-10
DOI
https://doi.org/10.3390/educsci14121348
Primary Topic
Design Education and Practice
Type
article
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article

STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts

Alberto Zapatera Llinares, Nicolás Montés, J.C. Cuevas Martínez
Education Sciences
Design Education and Practice
article

STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts

Alberto Zapatera Llinares, Nicolás Montés, J.C. Cuevas Martínez
article en

Abstract

This article presents STEAM Architecture, a STEAM project for all educational levels, from pre-school to high school, a project that links the learning of subjects with architectural concepts, thus trying to generate meaningful learning in students. The project is the result of an ERASMUS+ project (DART4City (2020-1-ES01-KA227-SCH-095545) Empowering Arts and creativity for the cities of tomorrow) in which a methodology was developed to extract STEAM projects from European curricula. This methodology has two variants: “forward” and “backward”. The “forward” variant analyzes the curriculum and found the areas of opportunity with more connections among the contents while the “backward” methodology proposes a specific theme to look for the connections. The “backward” variant allows finding a topic that may be of social interest. This is the variant we use in this article. We explore the “backward” methodology in order to find an area of opportunity in society, in particular related to architecture. A questionnaire is distributed to different sectors of people in society to find out whether the learning of different architectural concepts at pre-university levels is interesting. The results of these tests show the potential of a STEAM project related to architecture. The design of the STEAM architecture project shows how the subdivision is carried out from an educational point of view, and also from an architectural point of view. Both worlds agree on dividing space into micro-, meso- and macro-space depending on the scale of what is being treated. For this reason, the STEAM architecture project is subdivided into Room, House, Neighbourhood and City for each educational level: pre-school, primary school and high school (which is 4 years of secondary school (ESO) and the last 2 years of high school). At the end of the article, we show the different workshops that were held in order to analyze the goodness of the proposal.

Education SciencesVol. 14(12)
Universidad Cardenal Herrera CEU (ES), Centro de Investigacion Principe Felipe (ES)
Openalex Percentile: Top 77%
Design Education and Practice
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