A Case Study of Design Classes Based on Mixed Reality(MR) Focusing on the interaction between humans and technology

This study aimed to analyze the impact of design classes based on mixed reality (MR) on the learning experiences and outcomes of elementary school students and to explore the characteristics of human-technology interactions in the MR environment. The research was conducted with 24 sixth-grade students at S Elementary School in Seoul, allowing learners to experience creative learning in an immersive environment where virtual and real worlds are combined through MR technology. The results show that MR-based design education significantly enhanced students' spatial understanding and problem-solving abilities, and positively influenced collaborative learning and creative interaction. Additionally, human-technology interaction in the MR environment provided students with the experience of handling both virtual and physical objects simultaneously, contributing to the improvement of digital literacy and collaborative problem-solving skills. These findings suggest the potential of MR technology as an innovative educational method suitable for the digital age, highlighting its applicability in future educational settings.

Publication Details

Journal
Society for Art Education of Korea
Published
2024-12-01
DOI
https://doi.org/10.25297/aer.2024.92.323
Primary Topic
Education and Learning Interventions
Type
article
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article

A Case Study of Design Classes Based on Mixed Reality(MR) Focusing on the interaction between humans and technology

Society for Art Education of Korea
Education and Learning Interventions
article

A Case Study of Design Classes Based on Mixed Reality(MR) Focusing on the interaction between humans and technology

article en

Abstract

This study aimed to analyze the impact of design classes based on mixed reality (MR) on the learning experiences and outcomes of elementary school students and to explore the characteristics of human-technology interactions in the MR environment. The research was conducted with 24 sixth-grade students at S Elementary School in Seoul, allowing learners to experience creative learning in an immersive environment where virtual and real worlds are combined through MR technology. The results show that MR-based design education significantly enhanced students' spatial understanding and problem-solving abilities, and positively influenced collaborative learning and creative interaction. Additionally, human-technology interaction in the MR environment provided students with the experience of handling both virtual and physical objects simultaneously, contributing to the improvement of digital literacy and collaborative problem-solving skills. These findings suggest the potential of MR technology as an innovative educational method suitable for the digital age, highlighting its applicability in future educational settings.

Society for Art Education of KoreaVol. 92
Quality Education
Openalex Percentile: Top 65%
Education and Learning Interventions
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